---@class XUiDlcHuntPersonalSettlement:XLuaUi local XUiDlcHuntPersonalSettlement = XLuaUiManager.Register(XLuaUi, "UiDlcHuntPersonalSettlement") function XUiDlcHuntPersonalSettlement:OnAwake() self:RegisterClickEvent(self.BtnDlcBlue, self.OnClickQuitTeam) self:RegisterClickEvent(self.BtnDlcYellow, self.Close) self:RegisterClickEvent(self.Button, self.HideBadgeTip) self:HideBadgeTip() end ---@param data XDlcHuntSettle function XUiDlcHuntPersonalSettlement:OnStart(data) if not data then return end self.Text.text = data.Name self.TxtDifficulty2.text = data.PassedTime local myData = data:GetMyData() --region 徽章 local badgeList = myData.Badge local uiBadge = self.GridReward1 for i = 1, #badgeList do local dataBadge = badgeList[i] local uiObject = CS.UnityEngine.Object.Instantiate(uiBadge, uiBadge.transform.parent) local badgeGrid = { Transform = uiObject.transform } XTool.InitUiObject(badgeGrid) badgeGrid.RawImage:SetRawImage(dataBadge.Icon) XUiHelper.RegisterClickEvent(badgeGrid, badgeGrid.Button, function() self:ShowBadgeTip(badgeGrid.Transform, dataBadge) end) end uiBadge.gameObject:SetActiveEx(false) --endregion 徽章 --region 战斗信息 for i = 1, 5 do local ui = self["WinCount" .. i] if ui then local detailValue = myData.DetailValue[i] if detailValue then local uiText = XUiHelper.TryGetComponent(ui.transform, "TxtModeName", "Text") uiText.text = detailValue else ui.gameObject:SetActiveEx(false) end end end --endregion 战斗信息 --region 获得奖励 local rewardList = data.RewardList for i = 1, #rewardList do local uiReward = CS.UnityEngine.Object.Instantiate(self.GridReward, self.GridReward.transform.parent) local gridCommon = XUiGridCommon.New(self, uiReward) gridCommon:Refresh(rewardList[i]) end self.GridReward.gameObject:SetActiveEx(false) --endregion 获得奖励 end function XUiDlcHuntPersonalSettlement:OnClickQuitTeam() XDataCenter.DlcRoomManager.Quit() self:Close() end function XUiDlcHuntPersonalSettlement:ShowBadgeTip(uiTargetTransform, dataBadge) self.Prompt.gameObject:SetActiveEx(true) self.Button.gameObject:SetActiveEx(true) self.Text1.text = dataBadge.Name self.Text2.text = dataBadge.Desc self.Prompt.transform.position = uiTargetTransform.position end function XUiDlcHuntPersonalSettlement:HideBadgeTip() self.Prompt.gameObject:SetActiveEx(false) self.Button.gameObject:SetActiveEx(false) end return XUiDlcHuntPersonalSettlement