---@class XUiDlcHuntChipDetailBreakthroughCostGrid local XUiDlcHuntChipDetailBreakthroughCostGrid = XClass(nil, "XUiDlcHuntChipDetailBreakthroughCostGrid") function XUiDlcHuntChipDetailBreakthroughCostGrid:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) ---@type XViewModelDlcHuntChipDetail self._ViewModel = false self._Chip = false self._Index = 0 self:Init() self.EffectRefresh.gameObject:SetActiveEx(false) end function XUiDlcHuntChipDetailBreakthroughCostGrid:Init() XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnClick) end function XUiDlcHuntChipDetailBreakthroughCostGrid:Update(data) local oldChip = self._Chip ---@type XDlcHuntChip local chip = data.Chip self._Index = data.Index self._Chip = chip if not chip then self.ImgTianjia.gameObject:SetActiveEx(true) self.RImgIcon.gameObject:SetActiveEx(false) self.ImgQuality.gameObject:SetActiveEx(false) self.ImgBreak.gameObject:SetActiveEx(false) self.TxtLevel.gameObject:SetActiveEx(false) self.ImgSelected.gameObject:SetActiveEx(false) self.EffectRefresh.gameObject:SetActiveEx(false) return end if not oldChip or not oldChip:Equals(chip) then self.EffectRefresh.gameObject:SetActiveEx(false) self.EffectRefresh.gameObject:SetActiveEx(true) end self.ImgTianjia.gameObject:SetActiveEx(false) self.RImgIcon.gameObject:SetActiveEx(true) self.ImgQuality.gameObject:SetActiveEx(true) self.ImgBreak.gameObject:SetActiveEx(true) self.TxtLevel.gameObject:SetActiveEx(true) --self.ImgSelected.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chip:GetIcon()) local iconBreak = self.ImgIconBreak or self.ImgBreak iconBreak:SetSprite(chip:GetIconBreakthrough()) local txtLevel = self.TxtNum or self.TxtLevel txtLevel.text = chip:GetLevel() local star = chip:GetStarAmount() for i = 1, XDlcHuntChipConfigs.CHIP_STAR_AMOUNT do local uiStar = self["ImgGirdStar" .. i] if uiStar then uiStar.gameObject:SetActiveEx(i <= star) end end end function XUiDlcHuntChipDetailBreakthroughCostGrid:SetViewModel(viewModel) self._ViewModel = viewModel end function XUiDlcHuntChipDetailBreakthroughCostGrid:OnClick() self._ViewModel:SelectBreakthroughCost(self._Index) end return XUiDlcHuntChipDetailBreakthroughCostGrid