---@class XUiDlcHuntBossDetails:XLuaUi local XUiDlcHuntBossDetails = XLuaUiManager.Register(XLuaUi, "UiDlcHuntBossDetails") function XUiDlcHuntBossDetails:Ctor() ---@type XDlcHuntWorld self._World = false end function XUiDlcHuntBossDetails:OnAwake() XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnClickMainUi) XUiHelper.RegisterClickEvent(self, self.BtnBack, self.Close) -- uiDlcHunt hide panelAsset self.PanelAsset.gameObject:SetActiveEx(false) self.BtnDlcTab.gameObject:SetActiveEx(false) self.TxtChapterName = XUiHelper.TryGetComponent(self.Transform, "SafeAreaContentPane/PanelLeft/PanelBt/Text", "Text") end function XUiDlcHuntBossDetails:OnStart(world) self._World = world self:Update() end function XUiDlcHuntBossDetails:Update() local chapter = self:GetChapter() self.TxtChapterName.text = chapter:GetName() --self.Text.text = chapter:GetName() --self.Text2.text = chapter:GetDesc() local descList = self:GetPartsCanBreak() local buttonList = {} for i = 1, #descList do local data = descList[i] local uiButton = CS.UnityEngine.Object.Instantiate(self.BtnDlcTab, self.BtnDlcTab.transform.parent) buttonList[#buttonList + 1] = uiButton uiButton:SetNameByGroup(0, data.Name) uiButton.gameObject:SetActiveEx(true) end self.PanelBoss:Init(buttonList, function(index) local data = descList[index] self.ImgBoss:SetRawImage(data.Icon) self.Text.text = data.Name self.Text2.text = data.Desc self:PlayAnimation("QieHuan") end) self.PanelBoss:SelectIndex(1) end function XUiDlcHuntBossDetails:OnClickMainUi() XLuaUiManager.RunMain() end function XUiDlcHuntBossDetails:GetChapter() local worldId = self._World:GetWorldId() local chapterId = XDlcHuntWorldConfig.GetChapterId(worldId) if not chapterId then XLog.Error("[XViewModelDlcHuntBoss] the world is not belong to any chapter:", tostring(worldId)) return "???" end return XDataCenter.DlcHuntManager.GetChapter(chapterId) end -- 可破坏部位 function XUiDlcHuntBossDetails:GetPartsCanBreak() return XDlcHuntWorldConfig.GetBossPartsCanBreak(self._World) end return XUiDlcHuntBossDetails