local XUiCharacterCareerTipsV2P6 = XLuaUiManager.Register(XLuaUi, "UiCharacterCareerTipsV2P6") local XUiGridCharacterCareerV2P6 = require("XUi/XUiCharacterV2P6/Grid/XUiGridCharacterCareerV2P6") function XUiCharacterCareerTipsV2P6:OnAwake() ---@type XCharacterAgency local ag = XMVCA:GetAgency(ModuleId.XCharacter) self.CharacterAgency = ag self.GridElementDetail.gameObject:SetActiveEx(false) XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close) XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.Close) self:InitDynamicTable() end function XUiCharacterCareerTipsV2P6:OnStart(characterId) self.CharacterId = characterId end function XUiCharacterCareerTipsV2P6:OnEnable() self.TxtTitle.text = CS.XTextManager.GetText(self.Name) self:UpdateDynamicTable() end function XUiCharacterCareerTipsV2P6:InitDynamicTable() self.DynamicTable = XDynamicTableNormal.New(self.PanelElementDetails) self.DynamicTable:SetProxy(XUiGridCharacterCareerV2P6, self) self.DynamicTable:SetDelegate(self) end function XUiCharacterCareerTipsV2P6:UpdateDynamicTable() local careerIds = XCharacterConfigs.GetAllCharacterCareerIds() self.DataSources = careerIds self.DynamicTable:SetDataSource(careerIds) local curCareerId = self.CharacterAgency:GetCharacterCareer(self.CharacterId) local _, index = table.contains(careerIds, curCareerId) self.DynamicTable:ReloadDataASync(index or 1) end function XUiCharacterCareerTipsV2P6:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Refresh(self.DataSources[index], self.CharacterId) end end