XUiPanelCharSkill = XClass(nil, "XUiPanelCharSkill") XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE = false -- 角色详情界面的教学按钮显示状态 XUiPanelCharSkill.BUTTON_SKILL_DETAILS_ACTIVE = true -- 角色技能详情按钮状态 function XUiPanelCharSkill:Ctor(ui, parent) self.Parent = parent self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end -- auto -- Automatic generation of code, forbid to edit function XUiPanelCharSkill:InitAutoScript() self:AutoInitUi() XTool.InitUiObject(self) self:AutoAddListener() end function XUiPanelCharSkill:AutoInitUi() self.PanelSkillItems = self.Transform:Find("PanelSkillItems") self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4") self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3") self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2") self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1") self.BtnSkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach/BtnSkillTeach"):GetComponent("Button") self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo") end function XUiPanelCharSkill:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiPanelCharSkill:AutoAddListener() self:RegisterClickEvent(self.BtnSkillTeach, self.OnBtnSkillTeachClick) end -- auto function XUiPanelCharSkill:OnBtnSkillTeachClick() XLuaUiManager.Open("UiPanelSkillTeach", self.Parent.CharacterId) end function XUiPanelCharSkill:ShowPanel(characterId) self.CharacterId = characterId or self.CharacterId self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE) self.IsShow = true self.GameObject:SetActive(true) self:ShowSkillItemPanel() self:UpdateSkill() end function XUiPanelCharSkill:UpdateSkill() local characterId = self.CharacterId -- local character = XDataCenter.CharacterManager.GetCharacter(characterId) local skills = XCharacterConfigs.GetCharacterSkills(characterId) if (self.SkillGrids and #self.SkillGrids > 0) then for i = 1, XCharacterConfigs.MAX_SHOW_SKILL_POS do self.SkillGrids[i]:SetClickCallback( function() self:HideSkillItemPanel() self.BtnSkillTeach.gameObject:SetActive(false) XLuaUiManager.Open("UiSkillDetailsParentV2P6", self.CharacterId, XCharacterConfigs.SkillDetailsType.Normal, i) end) self.SkillGrids[i]:UpdateInfo(characterId, skills[i]) end else self.SkillGrids = {} for i = 1, XCharacterConfigs.MAX_SHOW_SKILL_POS do self.SkillGrids[i] = XUiGridSkillItem.New(self.Parent, self["GridSkillItem" .. i], skills[i], characterId, function() self:HideSkillItemPanel() self.BtnSkillTeach.gameObject:SetActive(false) XLuaUiManager.Open("UiSkillDetailsParentV2P6", self.CharacterId, XCharacterConfigs.SkillDetailsType.Normal, i) end ) end end end function XUiPanelCharSkill:HidePanel() self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE) self.IsShow = false self.GameObject:SetActive(false) self:HideSkillItemPanel() end function XUiPanelCharSkill:HideSkillItemPanel() self.PanelSkillItems.gameObject:SetActive(false) end function XUiPanelCharSkill:ShowSkillItemPanel() self.PanelSkillItems.gameObject:SetActive(true) self.PanelSkillInfo.gameObject:SetActive(false) self.BtnSkillTeach.gameObject:SetActive(XUiPanelCharSkill.BUTTON_SKILL_TEACH_ACTIVE) self.SkillItemsQiehuan:PlayTimelineAnimation() end