local XUiGridAssignBuffText = XClass(nil, "XUiGridAssignBuffText") function XUiGridAssignBuffText:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiGridAssignBuffText:Refresh(text, isActive) if isActive then self.NorTxtBuff.gameObject:SetActiveEx(false) self.SelectTxtBuff.gameObject:SetActiveEx(true) self.SelectTxtBuff.text = text else self.NorTxtBuff.gameObject:SetActiveEx(true) self.SelectTxtBuff.gameObject:SetActiveEx(false) self.NorTxtBuff.text = text end end return XUiGridAssignBuffText