local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject") local type = type local pairs = pairs local Vector3 = CS.UnityEngine.Vector3 --显示剩余回合数的哨戒指示物 local XRpgMakerGameMonsertSentryRoand = XClass(XRpgMakerGameObject, "XRpgMakerGameMonsertSentryRoand") function XRpgMakerGameMonsertSentryRoand:Load(position, x, y) local modelKey = XRpgMakerGameConfigs.ModelKeyMaps.SentryRoand local modelPath = XRpgMakerGameConfigs.GetRpgMakerGameModelPath(modelKey) local cubeObj = self:GetCubeTransform(y, x) self:LoadModel(modelPath, cubeObj, nil, modelKey) --特效绑定在cube上,绑定在怪物上会被改变旋转角度 self:SetGameObjectPosition(position) end return XRpgMakerGameMonsertSentryRoand