-- 虚像地平线出战界面代理 local XUiExpeditionNewRoomSingle = {} function XUiExpeditionNewRoomSingle.InitEditBattleUi(newRoomSingle) newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false) newRoomSingle.PanelCharacterLimit.gameObject:SetActiveEx(false) end function XUiExpeditionNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle) newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false) newRoomSingle.IsShowCharacterInfo = 0 end function XUiExpeditionNewRoomSingle.GetEditBattleUiCaptainId(newRoomSingle) local eChara = XDataCenter.ExpeditionManager.GetECharaByEBaseId(newRoomSingle.CurTeam.TeamData[newRoomSingle.CurTeam.CaptainPos]) return eChara and eChara:GetRobotId() or 0 end function XUiExpeditionNewRoomSingle.GetBattleTeamData(newRoomSingle) return XDataCenter.ExpeditionManager.GetExpeditionTeam() end function XUiExpeditionNewRoomSingle.HandleCharClick(newRoomSingle, charPos) XLuaUiManager.Open("UiExpeditionRoomCharacter", XTool.Clone(newRoomSingle.CurTeam.TeamData), charPos, function(resTeam) newRoomSingle:UpdateTeam(resTeam) end) end function XUiExpeditionNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.TeamManager.SetExpeditionTeamData(newRoomSingle.CurTeam) end function XUiExpeditionNewRoomSingle.UpdateRoleModel(newRoomSingle, charId, roleModelPanel, pos) roleModelPanel:ShowRoleModel() local callback = function() newRoomSingle.LoadModelCount = newRoomSingle.LoadModelCount - 1 if newRoomSingle.LoadModelCount <= 0 then newRoomSingle.BtnEnterFight:SetDisable(false) end end local eChara = XDataCenter.ExpeditionManager.GetECharaByEBaseId(charId) local robotId = eChara and eChara:GetRobotId() or 0 local characterId = eChara and eChara:GetCharacterId() local robotCfg = XRobotManager.GetRobotTemplate(robotId) roleModelPanel:UpdateRobotModel(robotId, characterId, callback, robotCfg.FashionId, robotCfg.WeaponId) end function XUiExpeditionNewRoomSingle.OnResetEvent(newRoomSingle) XLuaUiManager.RunMain() XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose")) end function XUiExpeditionNewRoomSingle.SetEditBattleUiTeam(newRoomSingle) XDataCenter.TeamManager.SetExpeditionTeamData(newRoomSingle.CurTeam) end function XUiExpeditionNewRoomSingle.GetRealCharData(newRoomSingle) local teamData = newRoomSingle.CurTeam.TeamData local teamIdData = {} for pos, eBaseId in pairs(teamData) do if eBaseId and eBaseId > 0 then local eChara = XDataCenter.ExpeditionManager.GetECharaByEBaseId(eBaseId) teamIdData[pos] = eChara and eChara:GetRobotId() or 0 else teamIdData[pos] = 0 end end return teamIdData end function XUiExpeditionNewRoomSingle.UpdateFightControl(newRoomSingle, curTeam) local eStageId = XExpeditionConfig.GetEStageByStageId(newRoomSingle.CurrentStageId).Id local eStage = XDataCenter.ExpeditionManager.GetEStageByEStageId(eStageId) newRoomSingle.FightControlResult = newRoomSingle.FightControl:UpdateByTextAndWarningLevel( eStage:GetStageIsDanger(curTeam), CS.XTextManager.GetText("ExpeditionWarningControlName"), eStage:GetRecommentStar(), CS.XTextManager.GetText("ExpeditionWarningCurNumText", XDataCenter.ExpeditionManager.GetTeamAverageStar()) ) end function XUiExpeditionNewRoomSingle.LimitCharacter(newRoomSingle, curTeam) end function XUiExpeditionNewRoomSingle.UpdatePartnerInfo(newRoomSingle, maxCount) end return XUiExpeditionNewRoomSingle