local XUiWorldBossTask = XLuaUiManager.Register(XLuaUi, "UiWorldBossTask") function XUiWorldBossTask:OnAwake() self.BtnBack.CallBack = function() self:OnBtnBackClick() end self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList.gameObject) self.DynamicTable:SetProxy(XDynamicGridTask) self.DynamicTable:SetDelegate(self) XEventManager.AddEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskChangeSync, self) XEventManager.AddEventListener(XEventId.EVENT_WORLDBOSS_TASK_RESET, self.OnTaskChangeSync, self) end function XUiWorldBossTask:OnStart() self:OnTaskChangeSync() end function XUiWorldBossTask:OnEnable() XDataCenter.WorldBossManager.CheckWorldBossActivityReset() end function XUiWorldBossTask:OnDestroy() self:StopCountDown() XEventManager.RemoveEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskChangeSync, self) XEventManager.RemoveEventListener(XEventId.EVENT_WORLDBOSS_TASK_RESET, self.OnTaskChangeSync, self) end function XUiWorldBossTask:OnTaskChangeSync() self.WorldBossTasks = XDataCenter.TaskManager.GetWorldBossFullTaskList() for _, v in pairs(self.WorldBossTasks or {}) do v.SortWeight = 2 if v.State == XDataCenter.TaskManager.TaskState.Achieved then v.SortWeight = 1 elseif v.State == XDataCenter.TaskManager.TaskState.Finish or v.State == XDataCenter.TaskManager.TaskState.Invalid then v.SortWeight = 3 end end table.sort(self.WorldBossTasks, function(taskA, taskB) if taskA.SortWeight == taskB.SortWeight then return taskA.Id < taskB.Id end return taskA.SortWeight < taskB.SortWeight end) self.DynamicTable:SetDataSource(self.WorldBossTasks) self.DynamicTable:ReloadDataASync() end --动态列表事件 function XUiWorldBossTask:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local data = self.WorldBossTasks[index] if not data then return end grid.RootUi = self grid:ResetData(data) end end function XUiWorldBossTask:StopCountDown() if self.CountTimer ~= nil then XScheduleManager.UnSchedule(self.CountTimer) self.CountTimer = nil end end function XUiWorldBossTask:OnBtnBackClick() self:Close() end