local XUiSSBReadyPanelNormal = XClass(nil, "XUiSSBReadyPanelNormal") function XUiSSBReadyPanelNormal:Ctor(uiPrefab, mode, rootUi) self.Mode = mode self.RootUiCloseFunc = function() rootUi:Close() end self.RootUiEnterFight = function() rootUi:OnEnterFight() end XTool.InitUiObjectByUi(self, uiPrefab) self:InitPanel() end function XUiSSBReadyPanelNormal:InitPanel() self.BtnFight.CallBack = function() self:OnClickBtnFight() end self.BtnReFight.CallBack = function() self:OnClickBtnReFight() end end function XUiSSBReadyPanelNormal:Refresh() local isStart = self.Mode:CheckIsStart() local isEnd = self.Mode:CheckIsEnd() local buttonName = "" if isStart then buttonName = XUiHelper.GetText("SSBStartFight") elseif isEnd then buttonName = XUiHelper.GetText("SSBConfirmFight") else buttonName = XUiHelper.GetText("SSBNextFight") end self.BtnReFight.gameObject:SetActiveEx(not isStart) self.BtnFight:SetName(buttonName) end function XUiSSBReadyPanelNormal:OnClickBtnFight() --检查是否已打完关卡 if self.Mode:CheckIsEnd() then --再检查是赢了还是输了 if self.Mode:CheckIsWin() then XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList, score, teamItem) local isRewardList = rewardList and next(rewardList) local isTeamItem = teamItem and teamItem > 0 if not isRewardList and not isTeamItem then XDataCenter.SuperSmashBrosManager.ResetMode() self.RootUiCloseFunc() else XLuaUiManager.Open("UiSuperSmashBrosObtain", score, rewardList, teamItem, function() XDataCenter.SuperSmashBrosManager.ResetMode() self.RootUiCloseFunc() end) end end, false) else XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList) XDataCenter.SuperSmashBrosManager.ResetMode() self.RootUiCloseFunc() end, false) end -- 重置彩蛋机器人数据 XDataCenter.SuperSmashBrosManager.ResetEggRobotOpen() elseif self.Mode:CheckIsStart() then self.RootUiEnterFight() else if self.Mode:GetConfirmFlag() then XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList) self.RootUiEnterFight() end, false) else self.RootUiEnterFight() end end end function XUiSSBReadyPanelNormal:OnClickBtnReFight() self.RootUiEnterFight() end return XUiSSBReadyPanelNormal