--============== --战斗准备界面我方角色列表项 --============== local XUiSSBReadyOwnGrid = XClass(nil, "XUiSSBReadyOwnGrid") function XUiSSBReadyOwnGrid:Ctor(uiPrefab) XTool.InitUiObjectByUi(self, uiPrefab) self:InitPanels() end function XUiSSBReadyOwnGrid:InitPanels() self.Character = {} XTool.InitUiObjectByUi(self.Character, self.PanelCharecter) local colorScript = require("XUi/XUiSuperSmashBros/Common/XUiSSBPanelColor") self.Color = colorScript.New(self.Character.PanelColor) if self.BtnClick then self.BtnClick.CallBack = function() self:OnClick() end end end function XUiSSBReadyOwnGrid:Refresh(char) if char:GetEggRobotOrgId() ~= 0 and not char:GetIsEggOpen() then self.Chara = XDataCenter.SuperSmashBrosManager.GetRoleById(char:GetEggRobotOrgId()) -- 彩蛋原角色 self.Chara:SetShowEggOrgCharEnable(true) else self.Chara = char --显示彩蛋机器人本体 self.Chara:SetShowEggOrgCharEnable(false) end self:RefreshCharacter() end function XUiSSBReadyOwnGrid:RefreshCharacter() self.PanelCharecter.gameObject:SetActiveEx(true) self.Character.TxtAbility.text = XUiHelper.GetText("SSBBattleAbility", self.Chara:GetAbility()) self.Character.RImgRole:SetRawImage(self.Chara:GetSmallHeadIcon()) local core = self.Chara:GetCore() self.Character.PanelCoreIn.gameObject:SetActiveEx(core ~= nil) self.Character.PanelCoreOut.gameObject:SetActiveEx(core == nil) if core then self.Character.RImgCoreIcon:SetRawImage(core:GetIcon()) end self.Character.ImgProgressHP.fillAmount = self.Chara:GetHpLeft() / 100 self.Character.ImgProgressEn.fillAmount = self.Chara:GetSpLeft() / 100 end function XUiSSBReadyOwnGrid:SetOrder(order) local mode = XDataCenter.SuperSmashBrosManager.GetPlayingMode() local colorIndex = XDataCenter.SuperSmashBrosManager.GetColorByIndexAndModeId(order, mode:GetId()) self:SetColor(XSuperSmashBrosConfig.ColorTypeIndex[colorIndex]) self.Character.TxtPlayOrder.text = "P" .. order end function XUiSSBReadyOwnGrid:SetColor(color) self.Color:ShowColor(color) end function XUiSSBReadyOwnGrid:SetReady(value) self.PanelReady.gameObject:SetActiveEx(value) end -- 揭开为彩蛋 function XUiSSBReadyOwnGrid:SetOpenEgg() self.OpenEgg = true end -- 设置为未知 function XUiSSBReadyOwnGrid:SetUnknown(flag) self.UnKonwn = flag -- 未知状态 self.PanelUnknown.gameObject:SetActiveEx(flag) self.PanelCharecter.gameObject:SetActiveEx(not flag) end function XUiSSBReadyOwnGrid:SetOut(value) if value then self.PlayOut = true end end function XUiSSBReadyOwnGrid:SetWin(value) if value then self.PlayWin = true end end function XUiSSBReadyOwnGrid:SetBan() self.PanelCharecter.gameObject:SetActiveEx(false) self.PanelReady.gameObject:SetActiveEx(false) self.PanelOut.gameObject:SetActiveEx(false) self.PanelWin.gameObject:SetActiveEx(false) self.PanelBan.gameObject:SetActiveEx(true) end function XUiSSBReadyOwnGrid:ShowPanel() --显示前先把相关动画初始化 --这里不隐藏淘汰Panel是因为那个需要Hold状态,已经淘汰了还需要显示 if XTool.UObjIsNil(self.GameObject) then return end self.GridPickOwnWin:Stop() self.PanelWin.gameObject:SetActiveEx(false) self.GameObject:SetActiveEx(true) end function XUiSSBReadyOwnGrid:HidePanel() self.GameObject:SetActiveEx(false) end function XUiSSBReadyOwnGrid:PlayAnimation() if XTool.UObjIsNil(self.GameObject) then return end if self.PlayOut then self.GridPickOwnOut:Play() --淘汰动画 self.PlayOut = nil return end if self.PlayWin then self.GridPickOwnWin:Play() --胜利动画 self.PlayWin = nil return end -- 彩蛋动画 (每次出现时播放一次,之后重开模式才会再播放 根据玩家id和角色id上锁,每次结束当前模式的对战时解锁) cxldV2 local isPlayEggAnimEnable = self.Chara and XSaveTool.GetData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId())) ~= 1 and self.Chara:GetIsEggOpen() if isPlayEggAnimEnable then self.EasterEgg.gameObject:SetActive(true) local eggConfig = self.Chara:GetEggConfig() -- 设置 台词、头像、彩蛋名 self.EggTalk.text = eggConfig.Desc self.EggRImgHead:SetRawImage(eggConfig.RoleHead) self.EggName.text = eggConfig.Name -- 动画 self.IsPlayingEgg = true -- 彩蛋播放期间不能操作 XLuaUiManager.SetMask(true) self.EggAnimEnable = self.EasterEgg:Find("Animation/EasterEggEnable") self.EggAnimEnable:PlayTimelineAnimation() self.EggAnimDisable = self.EasterEgg:Find("Animation/EasterEggDisable") XScheduleManager.ScheduleOnce(function() self.EggAnimDisable:PlayTimelineAnimation(function () self.IsPlayingEgg = false XLuaUiManager.SetMask(false) end) end, 1500) XSaveTool.SaveData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId()), 1) end self.GridPickOwnEnable:Play() end function XUiSSBReadyOwnGrid:PlayDisableAnimation() self.GridPickOwnAlpha:Play() end function XUiSSBReadyOwnGrid:OnClick() local playingMode = XDataCenter.SuperSmashBrosManager.GetPlayingMode() XLuaUiManager.Open("UiSuperSmashBrosCharacter", playingMode:GetBattleTeam(), false) end return XUiSSBReadyOwnGrid