local XUiSSBDisplayItem = XClass(nil, "XUiSSBDisplayItem") function XUiSSBDisplayItem:Ctor(uiPrefab) XTool.InitUiObjectByUi(self, uiPrefab) XUiHelper.RegisterClickEvent(self, self.BtnClick, handler(self, self.OnClick)) end function XUiSSBDisplayItem:Refresh(itemId, count) self.ItemId = itemId self.Count = count self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.ItemId) self:SetIconImage(self.GoodsShowParams.Icon) self:SetQualityImage(self.GoodsShowParams.QualityIcon) self:SetCount(self.Count) self.GameObject:SetActiveEx((itemId ~= nil) and (itemId > 0)) end function XUiSSBDisplayItem:SetIconImage(imagePath) self.RImgIcon.gameObject:SetActiveEx(imagePath ~= nil) if not imagePath then return end self.RImgIcon:SetRawImage(imagePath) end function XUiSSBDisplayItem:SetQualityImage(quality) self.ImgQuality.gameObject:SetActiveEx(quality ~= nil) if not quality then return end self.ImgQuality:SetSprite(quality) end function XUiSSBDisplayItem:SetCount(count) self.TxtCount.text = "x" .. (count or 0) end function XUiSSBDisplayItem:OnClick() local data = { IsTempItemData = true, Name = self.GoodsShowParams.Name, Icon = self.GoodsShowParams.Icon, Quality = self.GoodsShowParams.QualityIcon, WorldDesc = XGoodsCommonManager.GetGoodsWorldDesc(self.ItemId), Description = XGoodsCommonManager.GetGoodsDescription(self.ItemId) } XLuaUiManager.Open("UiTip", data) end return XUiSSBDisplayItem