local XUiFubenYuanXiaoMapTips = XLuaUiManager.Register(XLuaUi,"UiFubenYuanXiaoMapTips") local XUiGridFubenYuanXiaoMap = require("XUi/XUiSpecialTrainYuanXiao/XUiGridFubenYuanXiaoMap") function XUiFubenYuanXiaoMapTips:OnStart(stageId, isRandomStageId, closeCb) self.StageId = stageId self.IsHell = XFubenSpecialTrainConfig.IsHellStageId(stageId) self.IsRandomStageId = isRandomStageId self.CloseCallback = closeCb self:InitUiView() -- 开启自动关闭检查 local endTime = XDataCenter.FubenSpecialTrainManager.GetActivityEndTime() self:SetAutoCloseInfo(endTime, function(isClose) if isClose then XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime() end end) end function XUiFubenYuanXiaoMapTips:InitUiView() self:RegisterButtonClick() self:InitScrollList() end function XUiFubenYuanXiaoMapTips:RegisterButtonClick() self.BtnTanchuangClose.CallBack = function() self:Close() end end function XUiFubenYuanXiaoMapTips:InitScrollList() self.Stages = XDataCenter.FubenSpecialTrainManager.GetAllStageIdByActivityId(XDataCenter.FubenSpecialTrainManager.GetCurActivityId(), self.IsRandomStageId) for _, stageId in pairs(self.Stages) do if self.IsHell and not self.IsRandomStageId then stageId = XFubenSpecialTrainConfig.GetHellStageId(stageId) end local obj = CS.UnityEngine.GameObject.Instantiate(self.GridMusic, self.Content) local grid = XUiGridFubenYuanXiaoMap.New(stageId, obj, handler(self, self.OnClickGrid)) if stageId == self.StageId then grid:SetSelect(true) end end self.GridMusic.gameObject:SetActiveEx(false) end function XUiFubenYuanXiaoMapTips:OnClickGrid(stageId) if self.CloseCallback then self.CloseCallback(stageId) end self:Close() end return XUiFubenYuanXiaoMapTips