-- 兵法蓝图出战换人界面角色列表项控件 local XUiRpgTowerRoomCharaListItem = XClass(nil, "XUiRpgTowerRoomCharaListItem") local XUiRpgTowerCharaItem = require("XUi/XUiRpgTower/Common/XUiRpgTowerCharaItem") function XUiRpgTowerRoomCharaListItem:Ctor() end function XUiRpgTowerRoomCharaListItem:Init(ui, list) XTool.InitUiObjectByUi(self, ui) self.List = list self.PanelSelected.gameObject:SetActiveEx(false) self.CharacterItem = XUiRpgTowerCharaItem.New(ui, XDataCenter.RpgTowerManager.CharaItemShowType.OnlyIconAndStar) end --================ --刷新数据 --================ function XUiRpgTowerRoomCharaListItem:RefreshData(rCharacter, gridIndex) self.CharacterItem:RefreshData(rCharacter) self.RChara = rCharacter self.GridIndex = gridIndex self.TxtFight.text = self.RChara:GetAbility() self.ImgInTeam.gameObject:SetActiveEx(self.RChara:GetIsInTeam()) self:RefreshElements() end --================ --刷新元素图标 --================ function XUiRpgTowerRoomCharaListItem:RefreshElements() local elementList = self.RChara:GetElements() for i = 1, 3 do local rImg = self["RImgCharElement" .. i] if rImg and elementList[i] then rImg.transform.gameObject:SetActive(true) rImg:SetRawImage(elementList[i].Icon) elseif rImg then rImg.transform.gameObject:SetActive(false) end end end --================ --点击事件 --================ function XUiRpgTowerRoomCharaListItem:OnClick() if self.IsSelect then return end self:SetSelect(true) end --================ --选中事件 --================ function XUiRpgTowerRoomCharaListItem:SetSelect(isSelect) self.IsSelect = isSelect self.PanelSelected.gameObject:SetActiveEx(isSelect) if isSelect then self.List:SetSelect(self) end end return XUiRpgTowerRoomCharaListItem