local PanelUsingWords = CS.XTextManager.GetText("EquipGridUsingWords") local PanelInPrefabWords = CS.XTextManager.GetText("EquipGridInPrefabWords") local XUiGridBagPartner = XClass(nil, "XUiGridBagPartner") function XUiGridBagPartner:Ctor(ui, clickCb) self.GameObject = ui.gameObject self.Transform = ui.transform self.IsSelect = false self.ClickCb = clickCb XTool.InitUiObject(self) self:InitUi() self:SetButtonCallBack() self:SetSelected(false) end function XUiGridBagPartner:InitUi() self.TextUsing = self.PanelUsing:Find("TextUsing"):GetComponent("Text") --v1.28 装备头像 self.RImgRole = self.PanelUsing.transform:Find("RImgRole"):GetComponent("RawImage") self.PanelDefault = self.GameObject.transform:Find("PanelDefault") self.TextInPrefab = self.PanelDefault.transform:Find("TextUsing"):GetComponent("Text") end function XUiGridBagPartner:SetButtonCallBack() self.BtnClick.CallBack = function() self:OnBtnClickClick() end end function XUiGridBagPartner:OnBtnClickClick() if self.ClickCb then self.ClickCb(self.Data, self) end end function XUiGridBagPartner:UpdateGrid(data, isInPrefab) self.Data = data if data then self.RImgIcon:SetRawImage(data:GetIcon()) self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(data:GetQuality())) self.ImgBreak:SetSprite(data:GetBreakthroughIcon()) self.TxtLevel.text = data:GetLevel() self.TxtName.text = data:GetName() self.ImageQuality:SetSprite(XPartnerConfigs.GeQualityBgPath(data:GetInitQuality())) self.ImgLock.gameObject:SetActiveEx(data:GetIsLock()) --v1.28 装备头像 if data:GetIsCarry() then self.PanelUsing.gameObject:SetActiveEx(true) self.PanelDefault.gameObject:SetActiveEx(false) self.TextUsing.text = PanelUsingWords if not XTool.UObjIsNil(self.RImgRole) then local icon = XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(data:GetCharacterId()) self.RImgRole:SetRawImage(icon) end elseif isInPrefab then self.PanelUsing.gameObject:SetActiveEx(false) self.PanelDefault.gameObject:SetActiveEx(true) self.TextInPrefab.text = PanelInPrefabWords else self.PanelUsing.gameObject:SetActiveEx(false) self.PanelDefault.gameObject:SetActiveEx(false) end end end function XUiGridBagPartner:SetSelected(status) self.ImgSelect.gameObject:SetActiveEx(status) end return XUiGridBagPartner