local XUiOnLineMatching = XLuaUiManager.Register(XLuaUi, "UiOnLineMatching") function XUiOnLineMatching:OnAwake() end function XUiOnLineMatching:OnStart(cfgData) self:InitAutoScript() self.CsUiList = {} self.CfgData = cfgData self.timerId = -1 self:StartMatching() XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnBack, self) XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) end function XUiOnLineMatching:OnDestroy() self:RemoveTimer()--移除计时器 XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnBack, self) XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) end -- auto -- Automatic generation of code, forbid to edit function XUiOnLineMatching:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiOnLineMatching:AutoInitUi() self.PanelMatchingNormal = self.Transform:Find("SafeAreaContentPane/PanelMatchingNormal") self.BtnBack = self.Transform:Find("SafeAreaContentPane/PanelMatchingNormal/BtnBack"):GetComponent("Button") self.TxtTime = self.Transform:Find("SafeAreaContentPane/PanelMatchingNormal/TxtTime"):GetComponent("Text") self.PanelMatchingSimplified = self.Transform:Find("SafeAreaContentPane/PanelMatchingSimplified") end function XUiOnLineMatching:GetAutoKey(uiNode, eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiOnLineMatching:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiOnLineMatching:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiOnLineMatching:AutoAddListener() self.AutoCreateListeners = {} self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick) self:RegisterClickEvent(self.BtnReturn, self.OnBtnReturnClick) end -- auto function XUiOnLineMatching:OnBtnBackClick() --取消匹配 XDataCenter.RoomManager.CancelMatch() end function XUiOnLineMatching:OnCancelMatch() -- self:SetIsShow(false) self:Close() end function XUiOnLineMatching:OnBtnReturnClick() if self.characterUi ~= nil then self.characterUi:OnBtnBackClick() self.characterUi.GameObject:SetActive(false) end if self.bagUi ~= nil then self.bagUi:OnBtnBackClick() self.bagUi.GameObject:SetActive(false) end self:SetSimplifiedPanelView(false) end function XUiOnLineMatching:OnBack() self:Close() end function XUiOnLineMatching:SetIsShow(code) if self.GameObject ~= nil then self.GameObject.gameObject:SetActive(code) end self:SetSimplifiedPanelView(false) end function XUiOnLineMatching:SetSimplifiedPanelView(code) if self.PanelMatchingNormal == nil or self.PanelMatchingSimplified == nil then return end self.PanelMatchingSimplified.gameObject:SetActive(code) self.PanelMatchingNormal.gameObject:SetActive(not code) end function XUiOnLineMatching:RemoveTimer() if self.timerId ~= -1 then XScheduleManager.UnSchedule(self.timerId) self.timerId = -1 end end function XUiOnLineMatching:StartCountDown() --倒计时开始 self.TxtTime.text = "00:00" local startTicks = CS.XTimerManager.Ticks local refresh = function() if not XDataCenter.RoomManager.Matching then self:OnBack() return end local t = math.floor((CS.XTimerManager.Ticks - startTicks) / CS.System.TimeSpan.TicksPerSecond) local m = math.floor(t / 60) local s = math.floor(t - m * 60) local formatTime = string.format("%02d:%02d", m, s) self.TxtTime.text = formatTime -- self.TxtTimeSimplified.text = formatTime end self.timerId = XScheduleManager.ScheduleForever(refresh, 0) end function XUiOnLineMatching:StartMatching() self:StartCountDown() self:SetIsShow(true) end return XUiOnLineMatching