local XUiMultiDimSelectDifficult = XLuaUiManager.Register(XLuaUi, "UiMultiDimSelectDifficult") local XUiGuidMultiDimSelectDifficult = require("XUi/XUiMultiDim/XUiGuidMultiDimSelectDifficult") function XUiMultiDimSelectDifficult:OnAwake() self:RegisterUiEvents() self:InitDynamicTable() self.GridCondition.gameObject:SetActiveEx(false) end function XUiMultiDimSelectDifficult:OnStart(currentThemeId, currentDifficulty, closeCallback) self.CurrentThemeId = currentThemeId self.CurrentDifficulty = currentDifficulty self.CloseCallback = closeCallback -- 开启自动关闭检查 local endTime = XDataCenter.MultiDimManager.GetEndTime() self:SetAutoCloseInfo(endTime, function(isClose) if isClose then XDataCenter.MultiDimManager.HandleActivityEndTime() end end) end function XUiMultiDimSelectDifficult:OnEnable() self.Super.OnEnable(self) self:SetupDynamicTable() end function XUiMultiDimSelectDifficult:InitDynamicTable() self.DynamicTable = XDynamicTableNormal.New(self.PanelCondition) self.DynamicTable:SetProxy(XUiGuidMultiDimSelectDifficult) self.DynamicTable:SetDelegate(self) end function XUiMultiDimSelectDifficult:SetupDynamicTable() self.DynamicTableDataList = XDataCenter.MultiDimManager.GetDifficultyInfoByThemeId(self.CurrentThemeId) self.DynamicTable:SetDataSource(self.DynamicTableDataList or {}) self.DynamicTable:ReloadDataSync(self.CurrentDifficulty) end function XUiMultiDimSelectDifficult:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid:InitRootUi(self) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Refresh(self.DynamicTableDataList[index], self.CurrentDifficulty) end end function XUiMultiDimSelectDifficult:OnClick(currentDifficulty,stageId) if self.CloseCallback then self.CloseCallback(currentDifficulty,stageId) end self:Close() end function XUiMultiDimSelectDifficult:RegisterUiEvents() XUiHelper.RegisterClickEvent(self, self.BtnTanchuangCloseBig, self.OnBtnTanchuangCloseBig) end function XUiMultiDimSelectDifficult:OnBtnTanchuangCloseBig() self:Close() end return XUiMultiDimSelectDifficult