local XUiMoneyRewardLevelUpTips = XLuaUiManager.Register(XLuaUi, "UiMoneyRewardLevelUpTips") function XUiMoneyRewardLevelUpTips:OnAwake() self:InitAutoScript() end function XUiMoneyRewardLevelUpTips:OnStart(oldLevel, newLevel) self.OldLevel = oldLevel self.NewLevel = newLevel self:SetupTips() self.PlayingAnimaiton = true self:PlayAnimation("MoneyRewardLevelUpTipBegin", function() self.PlayingAnimaiton = false end) end --设置Tips内容 function XUiMoneyRewardLevelUpTips:SetupTips() local configPre = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.OldLevel) local configCur = XDataCenter.BountyTaskManager.GetBountyTaskRankConfig(self.NewLevel) self.TxtPre.text = configPre.RankName self.TxtNext.text = configCur.RankName end function XUiMoneyRewardLevelUpTips:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiMoneyRewardLevelUpTips:AutoInitUi() self.TxtNext = self.Transform:Find("FullScreenBackground/TxtNext"):GetComponent("Text") self.TxtPre = self.Transform:Find("FullScreenBackground/TxtPre"):GetComponent("Text") self.BtnBg = self.Transform:Find("FullScreenBackground/BtnBg"):GetComponent("Button") end function XUiMoneyRewardLevelUpTips:GetAutoKey(uiNode, eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiMoneyRewardLevelUpTips:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiMoneyRewardLevelUpTips:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiMoneyRewardLevelUpTips:AutoAddListener() self.AutoCreateListeners = {} self:RegisterClickEvent(self.BtnBg, self.OnBtnBgClick) end function XUiMoneyRewardLevelUpTips:OnBtnBgClick() if self.PlayingAnimaiton then return end self.PlayingAnimaiton = true self:PlayAnimation("MoneyRewardLevelUpTipEnd",function() self:Close() XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD) end) end