XUiGridLimit = XClass(nil, "XUiGridLimit") function XUiGridLimit:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end function XUiGridLimit:SetupContent(data,curId) if not data then return end self.PanelLock.gameObject:SetActive(data.Id > curId) self.PanelOpen.gameObject:SetActive(data.Id <= curId) local condition = XConditionManager.GetConditionTemplate(data.ConditionId) self.Txt1.text = tostring(data.MaxTaskForceCount) self.Txt1A.text = tostring(data.MaxTaskForceCount) self.Txt2A.text = tostring(condition.Desc) end -- auto -- Automatic generation of code, forbid to edit function XUiGridLimit:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiGridLimit:AutoInitUi() self.PanelOpen = self.Transform:Find("PanelOpen") self.Txt1 = self.Transform:Find("PanelOpen/Txt1"):GetComponent("Text") self.Txt2 = self.Transform:Find("PanelOpen/Txt2"):GetComponent("Text") self.PanelLock = self.Transform:Find("PanelLock") self.Txt1A = self.Transform:Find("PanelLock/Txt1"):GetComponent("Text") self.Txt2A = self.Transform:Find("PanelLock/Txt2"):GetComponent("Text") end function XUiGridLimit:GetAutoKey(uiNode,eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiGridLimit:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiGridLimit:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiGridLimit:AutoAddListener() self.AutoCreateListeners = {} end -- auto return XUiGridLimit