--组合小游戏商店动态列表内容组件 local XUiComposeGameShopGrid = XClass(nil, "XUiComposeGameShopGrid") --================ --构造函数(动态列表组件初始化不在这里做) --================ function XUiComposeGameShopGrid:Ctor() end --================ --初始化 --================ function XUiComposeGameShopGrid:Init(ui) XTool.InitUiObjectByUi(self, ui) self:InitPanelStar() self.BtnItem.CallBack = function() self:OnClick() end end function XUiComposeGameShopGrid:InitPanelStar() local PanelStar = require("XUi/XUiMiniGame/ComposeGame/XUiComposeGameStarPanelLevel") self.Star = PanelStar.New(self.PanelLevel) end function XUiComposeGameShopGrid:RefreshData(gridInfo) if not gridInfo then return end self.Grid = gridInfo self.Item = self.Grid:GetItem() local gameId = self.Item:GetGameId() self.Game = XDataCenter.ComposeGameManager.GetGameById(gameId) self:SetIsSell() self:SetDisplayItem() self:SetIsLevelUp() end function XUiComposeGameShopGrid:SetIsSell() local isSell = self.Grid:CheckIsSell() if isSell then self.BtnItem:SetButtonState(CS.UiButtonState.Disable) else self.BtnItem:SetButtonState(CS.UiButtonState.Normal) end end function XUiComposeGameShopGrid:SetDisplayItem() if not self.Item or (self.Item:CheckIsEmpty()) then return end self.TxtName.text = self.Item:GetName() self.BtnItem:SetName(self.Item:GetCostCoinNum()) self.RImgShopItemIcon:SetRawImage(self.Item:GetBigIcon()) self.RImgCostItemIcon:SetRawImage(XDataCenter.ItemManager.GetItemIcon(self.Game:GetCoinId())) self.Star:ShowStar(self.Item:GetStar()) end function XUiComposeGameShopGrid:SetIsLevelUp() self.ImgLevel.gameObject:SetActiveEx(self.Item:CheckIsLevelUp()) end function XUiComposeGameShopGrid:OnClick() if not self.Grid then return end if self.Grid:CheckIsSell() then XUiManager.TipMsg(CS.XTextManager.GetText("ComposeGameShopItemIsSelled")) return end XDataCenter.ComposeGameManager.BuyItem(self.Grid) end return XUiComposeGameShopGrid