local XUiMemorySaveTreasure = XClass(nil, "XUiMemorySaveTreasure") function XUiMemorySaveTreasure:Ctor(rootUi, ui, treasureType) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform self.TreasureType = treasureType or XDataCenter.FubenManager.StageType.MemorySave self:InitAutoScript() self.GridCommonItem = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon") self.GridCommonItem.gameObject:SetActive(false) self.PanelMultipleWeeksJindu.gameObject:SetActiveEx(false) self.GridList = {} end function XUiMemorySaveTreasure:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiMemorySaveTreasure:AutoInitUi() self.ImgGradeLine = self.Transform:Find("ImgGradeLine"):GetComponent("Image") self.TxtGrade = self.Transform:Find("TxtGrade"):GetComponent("Text") self.TxtGradeStarNums = self.Transform:Find("TxtGradeStarNums"):GetComponent("Text") self.ImgGradeStarActive = self.Transform:Find("ImgGradeStarActive"):GetComponent("Image") self.ImgGradeStarUnactive = self.Transform:Find("ImgGradeStarUnactive"):GetComponent("Image") self.BtnReceive = self.Transform:Find("BtnReceive"):GetComponent("Button") self.ImgCannotReceive = self.Transform:Find("ImgCannotReceive"):GetComponent("Image") self.ImgAlreadyReceived = self.Transform:Find("ImgAlreadyReceived"):GetComponent("Image") self.PanelTreasureList = self.Transform:Find("PanelTreasureList") self.PanelTreasureContent = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent") self.GridCommon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon") self.RImgIcon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/RImgIcon"):GetComponent("RawImage") self.ImgQuality = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/ImgQuality"):GetComponent("Image") self.BtnClick = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/BtnClick"):GetComponent("Button") self.TxtCount = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/TxtCount"):GetComponent("Text") self.PanelMultipleWeeksJindu = self.Transform:Find("PanelMultipleWeeksJindu") self.TxtTaskDescribe = self.Transform:Find("PanelMultipleWeeksJindu/TxtTaskDescribe"):GetComponent("Text") self.TxtTaskNumQian = self.Transform:Find("PanelMultipleWeeksJindu/TxtTaskNumQian"):GetComponent("Text") self.ProgressBg = self.Transform:Find("PanelMultipleWeeksJindu/ProgressBg") self.ImgProgress = self.Transform:Find("PanelMultipleWeeksJindu/ProgressBg/ImgProgress"):GetComponent("Image") --保存初始颜色 self.OriginalColors = { starColor = self.ImgGradeStarActive.color, starDisColor = self.ImgGradeStarUnactive.color } self.TxtGrade.text = CSXTextManagerGetText("MemorySaveTreasureTip") end function XUiMemorySaveTreasure:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiMemorySaveTreasure:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiMemorySaveTreasure:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiMemorySaveTreasure:AutoAddListener() self:RegisterClickEvent(self.BtnReceive, self.OnBtnReceiveClick) end function XUiMemorySaveTreasure:OnBtnReceiveClick() if self.CurStars < self.RequireStar then return end if self.TreasureType == XDataCenter.FubenManager.StageType.MemorySave then XDataCenter.MemorySaveManager.MemorySaveChapterAwardRequest(function (reward) XDataCenter.MemorySaveManager.SetRewardIsGet(self.ChapterId, self.Index) XUiManager.OpenUiObtain(reward, CS.XTextManager.GetText("Award")) self:Refresh() XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CHAPTER_REWARD) -- 领取奖励触发红点检查 end, self.ChapterId, self.Index) end end --@curStars 当前条件 --@requireStar 需求条件 --@rewardId 奖励id --@chapterId 章节id --@index 奖励Id下标, 奖励Id可能重复 function XUiMemorySaveTreasure:UpdateGradeGrid(curStars, requireStar, rewardId, chapterId, index, starColor, starDisColor) self.CurStars = curStars self.RequireStar = requireStar self.RewardId = rewardId self.ChapterId = chapterId self.Index = index self.ImgGradeStarActive.color = starColor or self.OriginalColors.starColor self.ImgGradeStarUnactive.color = starDisColor or self.OriginalColors.starDisColor self:Refresh() end function XUiMemorySaveTreasure:Refresh() local requireStars = self.RequireStar local curStars = self.CurStars > requireStars and requireStars or self.CurStars self.PanelMultipleWeeksJindu.gameObject:SetActiveEx(false) self.TxtGradeStarNums.gameObject:SetActiveEx(true) self.TxtGradeStarNums.text = CS.XTextManager.GetText("GradeStarNum", curStars, requireStars) if requireStars > 0 and self.CurStars >= requireStars then self:SetStarsActive(true) local isGet if self.TreasureType == XDataCenter.FubenManager.StageType.MemorySave then isGet = XDataCenter.MemorySaveManager.IsTreasureGet(self.ChapterId, self.Index) end if isGet then self:SetBtnAlreadyReceive() else self:SetBtnActive() end else self:SetStarsActive(false) self:SetBtnCannotReceive() end end function XUiMemorySaveTreasure:SetBtnActive() self.BtnReceive.gameObject:SetActive(true) self.ImgAlreadyReceived.gameObject:SetActive(false) self.ImgCannotReceive.gameObject:SetActive(false) end function XUiMemorySaveTreasure:SetBtnCannotReceive() self.BtnReceive.gameObject:SetActive(false) self.ImgAlreadyReceived.gameObject:SetActive(false) self.ImgCannotReceive.gameObject:SetActive(true) end function XUiMemorySaveTreasure:SetBtnAlreadyReceive() self.BtnReceive.gameObject:SetActive(false) self.ImgAlreadyReceived.gameObject:SetActive(true) self.ImgCannotReceive.gameObject:SetActive(false) end function XUiMemorySaveTreasure:SetStarsActive(flag) self.ImgGradeStarActive.gameObject:SetActiveEx(flag) self.ImgGradeStarUnactive.gameObject:SetActiveEx(not flag) end -- 初始化 treasure grid panel,填充数据 function XUiMemorySaveTreasure:InitTreasureList() local rewards if self.RewardId == 0 then XLog.Error("treasure have no RewardId ") return end rewards = XRewardManager.GetRewardList(self.RewardId) for i, item in ipairs(rewards) do local grid = self.GridList[i] if not grid then local ui = CS.UnityEngine.Object.Instantiate(self.GridCommonItem) grid = XUiGridCommon.New(self.RootUi, ui) grid.Transform:SetParent(self.PanelTreasureContent, false) self.GridList[i] = grid end grid:Refresh(item) grid.GameObject:SetActive(true) -- i = i + 1 end for j = 1, #self.GridList do if j > #rewards then self.GridList[j].GameObject:SetActive(false) end end end return XUiMemorySaveTreasure