local XUiFubenMaintaineractionFighting = XLuaUiManager.Register(XLuaUi, "UiFubenMaintaineractionFighting") local CSTextManagerGetText = CS.XTextManager.GetText function XUiFubenMaintaineractionFighting:OnStart(stageId) self:SetButtonCallBack() self.GridCommon.gameObject:SetActiveEx(false) self.StageId = stageId self:ShowInfo() end function XUiFubenMaintaineractionFighting:OnEnable() self:PlayAnimation("AnimBegin") end function XUiFubenMaintaineractionFighting:SetButtonCallBack() self.BtnEnter.CallBack = function() self:OnBtnEnterClick() end self.BtnRun.CallBack = function() self:OnBtnRunClick() end self.BtnClose.CallBack = function() self:OnBtnRunClick() end end function XUiFubenMaintaineractionFighting:OnBtnEnterClick() local IsFightComplete = XDataCenter.MaintainerActionManager.CheckIsFightComplete() if IsFightComplete then XUiManager.TipText("MaintainerActionFightCompleteText") return end if XTool.USENEWBATTLEROOM then XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageId) else XLuaUiManager.PopThenOpen("UiNewRoomSingle", self.StageId) end end function XUiFubenMaintaineractionFighting:OnBtnRunClick() XLuaUiManager.SetMask(true) self:PlayAnimation("AnimEnd", function() XLuaUiManager.SetMask(false) self:Close() end) end function XUiFubenMaintaineractionFighting:ShowInfo() local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId) local stageLevelcfg = XDataCenter.FubenManager.GetStageLevelControl(self.StageId) local rewardId = (stageLevelcfg and stageLevelcfg.FinishRewardShow > 0 and stageLevelcfg.FinishRewardShow) or (stageCfg and stageCfg.FinishRewardShow > 0 and stageCfg.FinishRewardShow) or 0 self.TxtTitle.text = stageCfg.Name self.TextDesc.text = stageCfg.Description local rewards = XRewardManager.GetRewardList(rewardId) if rewards then for i, item in pairs(rewards) do local obj = CS.UnityEngine.Object.Instantiate(self.GridCommon, self.PanelDropContent) local grid = XUiGridCommon.New(self, obj) grid:Refresh(item) grid.GameObject:SetActive(true) end end end function XUiFubenMaintaineractionFighting:TipDialog(cancelCb, confirmCb) local tipTitle = CSTextManagerGetText("TipTitle") local content = CSTextManagerGetText("MaintainerActionFightHint") XLuaUiManager.Open("UiDialog", tipTitle, content, XUiManager.DialogType.Normal, cancelCb, confirmCb) end