local XUiLottoLog = XLuaUiManager.Register(XLuaUi, "UiLottoLog") local BtnMaxCount = 3 local TypeText = {} local IsInit = {} local AnimeNames = {} local InitFunctionList = {} local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString local DrawLogLimit = CS.XGame.ClientConfig:GetInt("DrawLogLimit") function XUiLottoLog:OnStart(data, selectIndex) self.LottoGroupData = data self.SelectIndex = selectIndex or 1 self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangClose() end self.BtnClose.CallBack = function() self:OnBtnTanchuangClose() end InitFunctionList = { function() self:InitBaseRulePanel() end, function() self:InitDrawPreview() end, function() self:InitDrawLogListPanel() end, } IsInit = {false, false, false, false } AnimeNames = { "QieHuanOne", "QieHuanTwo", "QieHuanThree", "QieHuanFour" } self:SetTypeText() self:InitBtnTab() end function XUiLottoLog:SetTypeText() TypeText[XArrangeConfigs.Types.Item] = CS.XTextManager.GetText("TypeItem") TypeText[XArrangeConfigs.Types.Character] = function(templateId) local characterType = XCharacterConfigs.GetCharacterType(templateId) if characterType == XCharacterConfigs.CharacterType.Normal then return CS.XTextManager.GetText("TypeCharacter") elseif characterType == XCharacterConfigs.CharacterType.Isomer then return CS.XTextManager.GetText("TypeIsomer") end end TypeText[XArrangeConfigs.Types.Weapon] = CS.XTextManager.GetText("TypeWeapon") TypeText[XArrangeConfigs.Types.Wafer] = CS.XTextManager.GetText("TypeWafer") TypeText[XArrangeConfigs.Types.Fashion] = CS.XTextManager.GetText("TypeFashion") TypeText[XArrangeConfigs.Types.Furniture] = CS.XTextManager.GetText("TypeFurniture") TypeText[XArrangeConfigs.Types.HeadPortrait] = CS.XTextManager.GetText("TypeHeadPortrait") TypeText[XArrangeConfigs.Types.ChatEmoji] = CS.XTextManager.GetText("TypeChatEmoji") TypeText[XArrangeConfigs.Types.Partner] = CS.XTextManager.GetText("TypePartner") end function XUiLottoLog:InitDrawLogListPanel() local drawData = self.LottoGroupData:GetDrawData() local lottoLogList = drawData:GetLottoRecordList() local name local quality local fromName local time local PanelObj = {} PanelObj.Transform = self.Panel3.transform XTool.InitUiObject(PanelObj) PanelObj.GridLogHigh.gameObject:SetActiveEx(false) PanelObj.GridLogMid.gameObject:SetActiveEx(false) PanelObj.GridLogLow.gameObject:SetActiveEx(false) PanelObj.TxtLogCount.text = CS.XTextManager.GetText("DrawLogCpunt", DrawLogLimit) local bottomText = CS.XTextManager.GetText("NewDrawMainBottomText") PanelObj.TxtEnsureCount.text = string.format("%s %s/%s", bottomText, drawData:GetCurRewardCount(), drawData:GetMaxRewardCount()) for _, v in pairs(lottoLogList) do if v.RewardGoods.ConvertFrom ~= 0 then local fromGoods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.ConvertFrom) local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId) quality = fromGoods.Quality quality = quality or 1 fromName = fromGoods.Name if fromGoods.TradeName then fromName = string.format("%s.%s", fromName,fromGoods.TradeName) end name = Goods.Name time = TimestampToGameDateTimeString(v.LottoTime) self:SetLogData(PanelObj, fromName, v.RewardGoods.ConvertFrom, name, time, quality) else local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId) quality = Goods.Quality quality = quality or 1 name = Goods.Name if Goods.TradeName then name = string.format("%s.%s", name,Goods.TradeName) end time = TimestampToGameDateTimeString(v.LottoTime) self:SetLogData(PanelObj, name, v.RewardGoods.TemplateId, nil, time, quality) end end end function XUiLottoLog:SetLogData(obj, name, templateId, from, time, quality) local itemType = XArrangeConfigs.GetType(templateId) local go if itemType == XArrangeConfigs.Types.Character or itemType == XArrangeConfigs.Types.Partner then if quality >= XItemConfigs.Quality.Three then go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent) else go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent) end else if quality == XItemConfigs.Quality.Six then go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent) elseif quality == XItemConfigs.Quality.Five then go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent) else go = CS.UnityEngine.Object.Instantiate(obj.GridLogLow, obj.PanelContent) end end local tmpObj = {} tmpObj.Transform = go.transform tmpObj.GameObject = go.gameObject XTool.InitUiObject(tmpObj) tmpObj.TxtName.text = name if type(TypeText[itemType]) == "function" then tmpObj.TxtType.text = TypeText[itemType](templateId) else tmpObj.TxtType.text = TypeText[itemType] end if not from then tmpObj.TxtTo.gameObject:SetActiveEx(false) else tmpObj.TxtTo.text = CS.XTextManager.GetText("ToOtherThing", from) end tmpObj.TxtTime.text = time tmpObj.GameObject:SetActiveEx(true) end function XUiLottoLog:InitBaseRulePanel() local baseRules = self.LottoGroupData:GetBaseRulesList() local baseRuleTitles = self.LottoGroupData:GetBaseRuleTitleList() self:SetRuleData(baseRules, baseRuleTitles, self.Panel1) end function XUiLottoLog:SetRuleData(rules, ruleTitles, panel) local PanelObj = {} PanelObj.Transform = panel.transform XTool.InitUiObject(PanelObj) PanelObj.PanelTxt.gameObject:SetActiveEx(false) for k, _ in pairs(rules) do local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelTxt, PanelObj.PanelContent) local tmpObj = {} tmpObj.Transform = go.transform tmpObj.GameObject = go.gameObject XTool.InitUiObject(tmpObj) tmpObj.TxtRuleTitle.text = ruleTitles[k] tmpObj.TxtRule.text = rules[k] tmpObj.GameObject:SetActiveEx(true) end end function XUiLottoLog:InitDrawPreview() local PanelObj = {} PanelObj.Transform = self.Panel2.transform XTool.InitUiObject(PanelObj) PanelObj.RewardSp.gameObject:SetActiveEx(false) PanelObj.RewardNor.gameObject:SetActiveEx(false) local drawData = self.LottoGroupData:GetDrawData() local rewardDataList = drawData:GetRewardDataList() if not rewardDataList then return end for i = 1, #rewardDataList do local obj if rewardDataList[i]:GetRareLevel() == XLottoConfigs.RareLevel.One then obj = CS.UnityEngine.Object.Instantiate(PanelObj.RewardSp, PanelObj.Content) else obj = CS.UnityEngine.Object.Instantiate(PanelObj.RewardNor, PanelObj.Content) end self:InitDrawProb(obj,rewardDataList[i]) end XScheduleManager.ScheduleOnce(function() CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(PanelObj.Content); end, 0) end function XUiLottoLog:InitDrawProb(obj, rewardData) local rewardObj = {} rewardObj.Transform = obj.transform rewardObj.GameObject = obj.gameObject XTool.InitUiObject(rewardObj) rewardObj.GameObject:SetActiveEx(true) local itemObj = rewardObj.RewardItem:GetObject("GridCostItem") local item = XUiGridCommon.New(self, itemObj) local tmpData = {TemplateId = rewardData:GetTemplateId(), Count = rewardData:GetCount()} item:Refresh(tmpData) rewardObj.RewardProb.gameObject:SetActiveEx(false) local probShowList = rewardData:GetProbShowList() for index = 1, #probShowList do local probObj = CS.UnityEngine.Object.Instantiate(rewardObj.RewardProb, rewardObj.PanelDropTitleContent) probObj.gameObject:SetActiveEx(true) local prob = probObj.transform:GetComponent("UiObject") prob:GetObject("TxtCount").text = probShowList[index] end end function XUiLottoLog:InitBtnTab() self.TabGroup = self.TabGroup or {} for i = 1, BtnMaxCount do if not self.TabGroup[i] then self.TabGroup[i] = self[string.format("BtnTab%d", i)] end end self.PanelTabTc:Init(self.TabGroup, function(tabIndex) self:OnSelectedTog(tabIndex) end) self.PanelTabTc:SelectIndex(self.SelectIndex) end function XUiLottoLog:OnBtnTanchuangClose() self:Close() end function XUiLottoLog:OnSelectedTog(index) for i = 1, BtnMaxCount do self[string.format("Panel%d", i)].gameObject:SetActiveEx(false) end self[string.format("Panel%d", index)].gameObject:SetActiveEx(true) if not IsInit[index] then InitFunctionList[index]() IsInit[index] = true end self:PlayAnimation(AnimeNames[index]) end