local XUiLivWarmSoundsActivityTaskPanel = XClass(nil, "UiLivWarmSoundsActivityTaskPanel") local XUiGridTaskLivWarmSounds = require("XUi/XUiLivWarmActivity/XUiLivWarmSoundsActivityTaskGrid") function XUiLivWarmSoundsActivityTaskPanel:Ctor(ui, rootUi) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi self:InitAutoScript() if not self.DynamicRewardList then self.DynamicRewardList = XDynamicTableNormal.New(self.SViewRewardList.gameObject) self.DynamicRewardList:SetProxy(XUiGridTaskLivWarmSounds) self.DynamicRewardList:SetDelegate(self) end end function XUiLivWarmSoundsActivityTaskPanel:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiLivWarmSoundsActivityTaskPanel:AutoInitUi() self.BtnMask = self.Transform:Find("BtnMask"):GetComponent("Button") self.PanelReward = self.Transform:Find("PanelReward") self.SViewRewardList = self.Transform:Find("PanelReward/SViewRewardList"):GetComponent("ScrollRect") self.GridCheckPointReward = self.Transform:Find("PanelReward/SViewRewardList/Viewport/GridCheckPointReward") self.PanelBg = self.Transform:Find("PanelReward/PanelBg") end function XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiLivWarmSoundsActivityTaskPanel:AutoAddListener() self:RegisterClickEvent(self.BtnMask, self.OnBtnMaskClick) end function XUiLivWarmSoundsActivityTaskPanel:OnBtnMaskClick() self.GameObject:SetActive(false) end function XUiLivWarmSoundsActivityTaskPanel:UpdateRewardList(type) self.taskList = XDataCenter.TaskManager.GetSortTaskListByTaskType(type) if self.DynamicRewardList then self.DynamicRewardList:SetDataSource(self.taskList) self.DynamicRewardList:ReloadDataASync() end end function XUiLivWarmSoundsActivityTaskPanel:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid:Init(self.RootUi, self) self.GridCheckPointReward.gameObject:SetActive(false) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local data = self.taskList[index] if data ~= nil then grid:ResetData(data) end end end return XUiLivWarmSoundsActivityTaskPanel