local CsXTextManagerGetText = CsXTextManagerGetText local XUiKillZonePluginReset = XLuaUiManager.Register(XLuaUi, "UiKillZonePluginReset") function XUiKillZonePluginReset:OnAwake() self:AutoAddListener() end function XUiKillZonePluginReset:OnStart(pluginIds) self.PluginIds = pluginIds self.CoinGrids = {} end function XUiKillZonePluginReset:OnEnable() self:UpdateView() end function XUiKillZonePluginReset:UpdateView() local pluginIds = self.PluginIds local pluginNum = #pluginIds local desc = "" if pluginNum > 1 then desc = CsXTextManagerGetText("KillZoneResetPlguinsTips", pluginNum) else local pluginId = pluginIds[1] local name = XKillZoneConfigs.GetPluginName(pluginId) local level = XDataCenter.KillZoneManager.GetPluginLevel(pluginId) desc = CsXTextManagerGetText("KillZoneResetPlguinTips", name, level) end self.TxtDesc.text = desc local itemId, itemCount = XDataCenter.KillZoneManager.GetPluginsResetCost(pluginIds) local icon = XItemConfigs.GetItemIconById(itemId) self.RImgCost:SetRawImage(icon) self.TxtCost.text = itemCount local obtainList = XDataCenter.KillZoneManager.GetPluginsResetObtainList(pluginIds) for index, item in ipairs(obtainList) do local grid = self.CoinGrids[index] if not grid then local ui = index == 1 and self.GridCoin or CS.UnityEngine.Object.Instantiate(self.GridCoin, self.PanelCoin) grid = XUiGridCommon.New(self, ui) self.CoinGrids[index] = grid end grid:Refresh(item) grid.GameObject:SetActiveEx(true) end for index = #obtainList + 1, #self.CoinGrids do self.CoinGrids[index].GameObject:SetActiveEx(false) end end function XUiKillZonePluginReset:AutoAddListener() self.BtnConfirm.CallBack = function() self:OnClickBtnConfirm() end self.BtnCancel.CallBack = function() self:Close() end self.BtnTanchuangClose.CallBack = function() self:Close() end end function XUiKillZonePluginReset:OnClickBtnConfirm() local pluginIds = self.PluginIds local callFunc = function() XDataCenter.KillZoneManager.KillZoneResetRequest(pluginIds, function(rewardGoods) if not XTool.IsTableEmpty(rewardGoods) then XUiManager.OpenUiObtain(rewardGoods) end end) self:Close() end local itemId, itemCount = XDataCenter.KillZoneManager.GetPluginsResetCost(pluginIds) if XDataCenter.ItemManager.DoNotEnoughBuyAsset(itemId, itemCount, 1, callFunc, "KillZonePlguinResetCostLack") then callFunc() end end