--杀戮无双玩法出战界面代理 local XUiKillZoneNewRoomSingle = {} function XUiKillZoneNewRoomSingle.HandleCharClick(newRoomSingle, charPos, stageId) local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData) local robotIdList = XKillZoneConfigs.GetStageRobotIds(stageId) XLuaUiManager.Open("UiRoomCharacter", teamData, charPos, function(resTeam) newRoomSingle:UpdateTeam(resTeam) end, XDataCenter.FubenManager.StageType.KillZone, nil, { RobotAndCharacter = true, RobotIdList = robotIdList }) end function XUiKillZoneNewRoomSingle.GetBattleTeamData(newRoomSingle) local team = XDataCenter.KillZoneManager.LoadTeamLocal() local lookupTable = {} local stageId = newRoomSingle.CurrentStageId local robotIdList = XKillZoneConfigs.GetStageRobotIds(stageId) for _, id in pairs(robotIdList) do lookupTable[id] = id end for index, id in pairs(team.TeamData) do if XRobotManager.CheckIsRobotId(id) then if not XTool.IsNumberValid(lookupTable[id]) then team.TeamData[index] = 0 end else --清库之后本地缓存角色失效 if not XDataCenter.CharacterManager.IsOwnCharacter(id) then team.TeamData[index] = 0 end end end return team end function XUiKillZoneNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.KillZoneManager.SaveTeamLocal(newRoomSingle.CurTeam) end function XUiKillZoneNewRoomSingle.GetIsCheckCaptainIdAndFirstFightId() return false end function XUiKillZoneNewRoomSingle.OnResetEvent(newRoomSingle) XDataCenter.KillZoneManager.OnActivityEnd() end function XUiKillZoneNewRoomSingle.GetIsSaveTeamData() return false end return XUiKillZoneNewRoomSingle