--地鼠状态:被击中 local XUiMoleHitStatus = {} function XUiMoleHitStatus.OnStart(mole) mole.FinishHitAnim = nil mole:Hit(function() mole.FinishHitAnim = true end) --XLog.Debug("Mole Index : " .. mole.Index .. " Hit Start" ) end function XUiMoleHitStatus.OnUpdate(mole) if mole.IsDied then if mole.FinishHitAnim or mole.ShowTimeEnd then mole:ChangeStatus(XHitMouseConfigs.MoleStatus.Disappear) end elseif mole:CheckHitCount() and not mole.IsDied then mole:Dead() --XLog.Error(mole.Index .. "号坑位" .. mole.Name .. "击破") elseif mole.ShowTimeEnd then mole.ShowTimeEnd = false mole.NotHit = true --XLog.Error(mole.Index .. "号坑位".. mole.Name .."漏击!") mole:ChangeStatus(XHitMouseConfigs.MoleStatus.Disappear) elseif mole.BeHit then mole.BeHit = false mole:Hit(function() mole.FinishHitAnim = true end) elseif mole.FinishHitAnim then mole:ChangeStatus(XHitMouseConfigs.MoleStatus.Wait) end end function XUiMoleHitStatus.OnExit(mole) mole.BeHit = false --XLog.Debug("Mole Index : " .. mole.Index .. " Hit End" ) end return XUiMoleHitStatus