--######################## XUiGuildWarSettleRebuild ######################## local XUiGuildWarSettleRebuild = XClass(nil, "XUiGuildWarSettleRebuild") function XUiGuildWarSettleRebuild:Ctor(ui) XUiHelper.InitUiClass(self, ui) end function XUiGuildWarSettleRebuild:SetData(winData, node) local settleData = winData.SettleData -- 公会战结算数据 local guildWarFightResult = settleData.GuildWarFightResult self.RImgIcon:SetRawImage(node:GetShowMonsterIcon()) local addTime = node:GetRebuildTimeByDamage(guildWarFightResult.Damage) local maxAddTime = math.max(node:GetHistoryMaxRebuildTime(), addTime) self.TxtHighAddTime.text = XUiHelper.GetTime(maxAddTime, XUiHelper.TimeFormatType.GUILDCD) self.TxtAddTime.text = XUiHelper.GetTime(addTime, XUiHelper.TimeFormatType.GUILDCD) self.TxtRebuildTime.text = node:GetRebuildTimeStr(addTime) --XTime.TimestampToGameDateTimeString(node:GetRebuildTime(addTime), "HH:mm:ss") self.ProgressAddTime:DOFillAmount(node:GetRebuildProgress()) self.ProgressTime.fillAmount = node:GetRebuildProgress() self.ProgressTime:DOFillAmount(node:GetRebuildProgress(addTime)) end --######################## XUiChildPanel ######################## local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar") local XUiChildPanel = XClass(nil, "XUiChildPanel") function XUiChildPanel:Ctor(ui, rootUi) XUiHelper.InitUiClass(self, ui) self.RootUi = rootUi self.StageConfig = nil self.GuildWarManager = XDataCenter.GuildWarManager self.BattleManager = self.GuildWarManager.GetBattleManager() self.UiGuildWarSettleRebuild = XUiGuildWarSettleRebuild.New(self.GuildWarSettleRebuild) self:RegisterUiEvents() end function XUiChildPanel:SetData(stageConfig, winData) local settleData = winData.SettleData -- 公会战结算数据 local guildWarFightResult = settleData.GuildWarFightResult self.StageConfig = stageConfig -- 获取节点or怪物配置 local config -- 显示图标 local icon if guildWarFightResult.Type == XGuildWarConfig.NodeFightType.FightNode then config = XGuildWarConfig.GetCfgByIdKey(XGuildWarConfig.TableKey.Node, guildWarFightResult.NodeId) icon = config.ShowMonsterIcon elseif guildWarFightResult.Type == XGuildWarConfig.NodeFightType.FightMonster then config = XGuildWarConfig.GetCfgByIdKey(XGuildWarConfig.TableKey.EliteMonster, guildWarFightResult.MonsterId) icon = config.Icon end -- 当前血量 local hp = math.max(guildWarFightResult.CurHp - guildWarFightResult.Damage, 0) -- 上一次血量 local lastHP = guildWarFightResult.CurHp -- 挑战花费 local costCount = config.FightCostEnergy self.RImgIcon:SetRawImage(icon) self.TxtHP.text = string.format( "%s%%", getRoundingValue((hp / config.HpMax) * 100, 2) ) self.TxtDamage.text = string.format( "-%s%%", getRoundingValue((guildWarFightResult.Damage / config.HpMax) * 100, 2) ) self.TxtHighDamage.text = string.format( "-%s%%", getRoundingValue((guildWarFightResult.MaxDamage / config.HpMax) * 100, 2) ) self.TxtMaxScoreTip.gameObject:SetActiveEx(guildWarFightResult.IsNewRecord == 1) self.TxtPoint.text = guildWarFightResult.Point if guildWarFightResult.Point >= config.MaxPoint then self.TxtPoint.text = self.TxtPoint.text .. "MAX" end self.TxtCostCount.text = costCount self.RImgSpendIcon:SetRawImage(XEntityHelper.GetItemIcon(XGuildWarConfig.ActivityPointItemId)) -- 血量 self.ProgressHp.fillAmount = lastHP / config.HpMax self.ProgressDamage.fillAmount = lastHP / config.HpMax self.ProgressHp:DOFillAmount(hp / config.HpMax, 1) -- 扩展 self.GuildWarSettleRebuild.gameObject:SetActiveEx(false) self.GuildWarSettleBoss.gameObject:SetActiveEx(true) if guildWarFightResult.Type == XGuildWarConfig.NodeFightType.FightNode then local node = self.BattleManager:GetNode(guildWarFightResult.NodeId) if node:GetNodeType() == XGuildWarConfig.NodeType.Sentinel and self.BattleManager:GetCurrentClientBattleNodeStatus() == XGuildWarConfig.NodeStatusType.Revive then self.GuildWarSettleRebuild.gameObject:SetActiveEx(true) self.GuildWarSettleBoss.gameObject:SetActiveEx(false) self.UiGuildWarSettleRebuild:SetData(winData, node) end end end function XUiChildPanel:RegisterUiEvents() XUiHelper.RegisterClickEvent(self, self.BtnOK, self.OnBtnOKClicked) XUiHelper.RegisterClickEvent(self, self.BtnExit, self.OnBtnExitClicked) end function XUiChildPanel:OnBtnOKClicked() self.GuildWarManager.ConfirmFight(self.StageConfig.StageId, function() self.GuildWarManager.GetActivityData(function() XUiManager.TipText("GuildWarSettleFinish") self:OnBtnExitClicked() end) end) end function XUiChildPanel:OnBtnExitClicked() self.RootUi:Close() end --######################## XUiGuildWarSettleWin ######################## local XUiSettleWinCommonDefaultProxy = require("XUi/XUiSettleWin/XUiSettleWinCommonDefaultProxy") local XUiGuildWarSettleWin = XClass(XUiSettleWinCommonDefaultProxy, "XUiGuildWarSettleWin") -- 获取子面板数据,主要用来增加界面自身玩法信息,就不用污染通用的预制体 --[[ return : { assetPath : 资源路径 proxy : 子面板代理 proxyArgs : 子面板SetData传入的参数列表 } ]] function XUiGuildWarSettleWin:GetChildPanelData() return { assetPath = XUiConfigs.GetComponentUrl("PanelGuildWarSettle"), proxy = XUiChildPanel, proxyArgs = { "StageConfig", "WinData"} } end function XUiGuildWarSettleWin:AOPOnStartBefore(rootUi) rootUi.PanelRewardList.gameObject:SetActiveEx(false) rootUi.PanelPlayerExp.gameObject:SetActiveEx(false) rootUi.PanelBtns.gameObject:SetActiveEx(false) end return XUiGuildWarSettleWin