local XUiGridParticularsItem = XClass(nil, "XUiGridParticularsItem") function XUiGridParticularsItem:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiGridParticularsItem:Init(uiRoot) self.UiRoot = uiRoot end -- 更新数据 function XUiGridParticularsItem:OnRefresh(itemdata) if not itemdata then return end self.ItemData = itemdata self:SetData() end return XUiGridParticularsItem