local XUiGachaPanelPreview = XLuaUiManager.Register(XLuaUi,"UiGachaPanelPreview") function XUiGachaPanelPreview:OnAwake() self.PreviewList = {} self:AddListener() self:InitComponent() end function XUiGachaPanelPreview:InitComponent() self.GridDrawActivity.gameObject:SetActiveEx(false) end function XUiGachaPanelPreview:OnStart(gachaId) local gachaRewardInfo = XDataCenter.GachaManager.GetGachaRewardInfoById(gachaId) -- 生成奖励格子 for k, v in pairs(gachaRewardInfo) do local go local parent -- 实例化控件 if v.Rare and self.PanelDrawItemSP then parent = self.PanelDrawItemSP elseif (not v.Rare) and self.PanelDrawItemNA then parent = self.PanelDrawItemNA end if parent then go = CS.UnityEngine.Object.Instantiate(self.GridDrawActivity, parent) end -- 实例化脚本 if go then local item = XUiGridCommon.New(self, go) self.PreviewList[k] = item local tmpData = {} tmpData.TemplateId = v.TemplateId tmpData.Count = v.Count local curCount if v.RewardType == XGachaConfigs.RewardType.Count then curCount = v.CurCount end item:Refresh(tmpData, nil, nil, nil, curCount) item.GameObject:SetActiveEx(true) end end -- 刷新次数 local countStr = CS.XTextManager.GetText("GachaAlreadyobtainedCount", XDataCenter.GachaManager.GetCurCountOfAll(), XDataCenter.GachaManager.GetMaxCountOfAll()) self.TxetFuwenben.text = countStr self.PanelTxt.gameObject:SetActiveEx(not XDataCenter.GachaManager.GetIsInfinite()) end -----------------------------------------------按钮响应函数------------------------------------------------------ function XUiGachaPanelPreview:AddListener() self.BtnPreviewConfirm.CallBack = function() self:Close() end self.BtnPreviewClose.CallBack = function() self:Close() end end