local XUiPanelUnionBuffDetails = XClass(nil, "XUiPanelUnionBuffDetails") local XUiGridUnionBuffItem = require("XUi/XUiFubenUnionKill/XUiGridUnionBuffItem") function XUiPanelUnionBuffDetails:Ctor(ui, uiRoot) self.GameObject = ui.gameObject self.Transform = ui.transform self.UiRoot = uiRoot XTool.InitUiObject(self) self.BtnTanchuangClose.CallBack = function() self:OnCloseClick() end self.DynamicTableBuff = XDynamicTableNormal.New(self.ScrollBuff.gameObject) self.DynamicTableBuff:SetProxy(XUiGridUnionBuffItem) self.DynamicTableBuff:SetDelegate(self) end function XUiPanelUnionBuffDetails:Refresh(buffInfos) self.BuffInfos = buffInfos self.GameObject:SetActiveEx(true) -- 收集增益数据 self.DynamicTableBuff:Clear() self.DynamicTableBuff:SetDataSource(self.BuffInfos) self.DynamicTableBuff:ReloadDataASync() self.ImgEmpty.gameObject:SetActiveEx(#self.BuffInfos <= 0) end function XUiPanelUnionBuffDetails:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid:Init(self.UiRoot) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local buffId = self.BuffInfos[index] if not buffId then return end grid:Refresh(buffId) end end function XUiPanelUnionBuffDetails:OnCloseClick() self.GameObject:SetActiveEx(false) end return XUiPanelUnionBuffDetails