local XUiPanelBountyTaskInGrid = XClass(nil, "XUiPanelBountyTaskInGrid") function XUiPanelBountyTaskInGrid:Ctor(ui, task) self.GameObject = ui.gameObject self.Transform = ui.transform self.Task = task self:InitAutoScript() self:Refresh() end function XUiPanelBountyTaskInGrid:Refresh() local task = self.Task local config = XDataCenter.BountyTaskManager.GetBountyTaskConfig(task.Id) self.RImgRole:SetRawImage(config.SmallRoleIcon) self.PanelKill.gameObject:SetActive(task.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.Complete or task.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward) end -- auto -- Automatic generation of code, forbid to edit function XUiPanelBountyTaskInGrid:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiPanelBountyTaskInGrid:AutoInitUi() self.PanelKill = self.Transform:Find("PanelKill") self.RImgRole = self.Transform:Find("ImageMask/RImgRole"):GetComponent("RawImage") end function XUiPanelBountyTaskInGrid:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiPanelBountyTaskInGrid:RegisterClickEvent函数错误, 参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiPanelBountyTaskInGrid:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiPanelBountyTaskInGrid:AutoAddListener() end -- auto return XUiPanelBountyTaskInGrid