local XUiGridChapterDz = XClass(nil, "XUiGridChapterDz") function XUiGridChapterDz:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end function XUiGridChapterDz:InitRoot(rootUi) self.RootUi = rootUi end -- auto -- Automatic generation of code, forbid to edit function XUiGridChapterDz:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiGridChapterDz:AutoInitUi() self.RImgDz = self.Transform:Find("RImgDz"):GetComponent("RawImage") self.TxtProgress = self.Transform:Find("TxtProgress"):GetComponent("Text") self.TxtName = self.Transform:Find("TxtName"):GetComponent("Text") self.Txt3 = self.Transform:Find("Txt3"):GetComponent("Text") self.Txt4 = self.Transform:Find("Txt4"):GetComponent("Text") self.ImgActivityTab = self.Transform:Find("ImgActivityTab"):GetComponent("Image") self.BtnUnlockCover = self.Transform:Find("BtnUnlockCover"):GetComponent("Button") self.TxtUnlockCondition = self.Transform:Find("BtnUnlockCover/TxtUnlockCondition"):GetComponent("Text") end function XUiGridChapterDz:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiGridChapterDz:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiGridChapterDz:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiGridChapterDz:AutoAddListener() self:RegisterClickEvent(self.BtnUnlockCover, self.OnBtnUnlockCoverClick) end -- auto function XUiGridChapterDz:OnBtnUnlockCoverClick() if self.CoverInfo then XUiManager.TipMsg(XDataCenter.PrequelManager.GetChapterUnlockDescription(self.CoverInfo.ShowChapter)) end end function XUiGridChapterDz:RefreshDatas(coverDatas) self.CoverInfo = coverDatas --local coverInfo = XPrequelConfigs.GetPrequelCoverInfoById(coverDatas.CoverId) local showChapterInfo = XPrequelConfigs.GetPrequelChapterById(coverDatas.ShowChapter) self.TxtName.text = showChapterInfo.ChapterName -- self.RootUi:SetUiSprite(self.ImgDz, coverInfo.CoverBg) self.RImgDz:SetRawImage(showChapterInfo.Bg) local finishedNum, totalNum = XDataCenter.PrequelManager.GetChapterProgress(coverDatas.ShowChapter) self.TxtProgress.text = CS.XTextManager.GetText("PrequelCompletion", finishedNum, totalNum) self.ImgActivityTab.gameObject:SetActive(false) -- 全部未解锁,优先级低于活动 local unlockDescription = XDataCenter.PrequelManager.GetChapterUnlockDescription(coverDatas.ShowChapter) self.BtnUnlockCover.gameObject:SetActive(unlockDescription ~= nil) self.TxtUnlockCondition.text = unlockDescription -- 有活动 if coverDatas.IsActivity or coverDatas.IsActivityNotOpen then self.ImgActivityTab.gameObject:SetActive(true) if coverDatas.IsActivityNotOpen then self.TxtUnlockCondition.text = unlockDescription end end end return XUiGridChapterDz