local XUiGridBabelStageItem = require("XUi/XUiFubenBabelTower/XUiGridBabelStageItem") local XUiBabelTowerMainReproduce = require("XUi/XUiFubenBabelTower/XUiBabelTowerMainReproduce") local SWITH_BG_TIME = 10 * XScheduleManager.SECOND local SWITH_BG_INDEX = { 2, 1 } local XUiBabelTowerMainNew = XLuaUiManager.Register(XLuaUi, "UiBabelTowerMainNew") function XUiBabelTowerMainNew:OnAwake() self.FubenBabelTowerManager = XDataCenter.FubenBabelTowerManager self.ReproduceManager = self.FubenBabelTowerManager.GetReproduceManager() -- 当前活动id self.CurrentActivityNo = nil -- 当前活动总配置 self.CurrentActivityTemplate = nil -- 章节Grid数组 self.StageGridChapter = nil -- 复刻界面管理 self.UiBabelTowerMainReproduce = XUiBabelTowerMainReproduce.New(self.PanelReprint) -- 初始化页面状态 self:InitPanel() -- 初始化是否播放背景滚动动画 self:InitIsPlayLoopBgAnimation() -- 注册ui事件 self:RegisterUiEvents() self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Normal XUiPanelAsset.New(self, self.PanelAsset , XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin) self:RegisterEventListeners() end function XUiBabelTowerMainNew:OnStart() self.ActivityType = self.FubenBabelTowerManager.GetMainUiType() self.CurrentActivityNo = self.FubenBabelTowerManager.GetCurrentActivityNo() self.CurrentActivityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(self.CurrentActivityNo) if not self.CurrentActivityTemplate then return end -- 刷新排行榜按钮状态 self.BtnRank.gameObject:SetActiveEx(self.CurrentActivityTemplate.RankType ~= XFubenBabelTowerConfigs.RankType.NoRank) -- 如果没有打开过帮助界面自动打开 local value = self.FubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0) local hasPlay = value == 1 if not hasPlay then -- XUiManager.ShowHelpTip("BabelTower") self.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1) end -- 刷新关卡信息数据 self:RefreshStageInfo() -- 显示复刻多少天后开放 local reproduceIsOpen = self.ReproduceManager:GetIsOpen() self.PanelExtraLock.gameObject:SetActiveEx(not reproduceIsOpen) if not reproduceIsOpen then self.TxtExtraUnlockTime.text = self.ReproduceManager:GetStartTimeDes() end -- 刷新Reward数据 self:RefreshRewardByActivity() end function XUiBabelTowerMainNew:OnEnable() XUiBabelTowerMainNew.Super.OnEnable(self) self:OnActivityStatusChanged() -- if not XLuaUiManager.IsUiShow("UiBabelTowerMainNew") then return end if self.UiProxy == nil then return end self:PlayAnimation("AnimStartEnable", function() XLuaUiManager.SetMask(false) end, function() XLuaUiManager.SetMask(true) end) self:PlayLoopBgAnimation() XRedPointManager.CheckOnce(self.OnCheckTaskRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD } , XFubenBabelTowerConfigs.ActivityType.Normal) -- 如果正常的到期了,复刻开启,直接打开复刻 if not self.FubenBabelTowerManager.GetIsOpen() or self.ActivityType == XFubenBabelTowerConfigs.ActivityType.Extra then self:OnBtnUiReprintClicked() else -- 检查按钮小红点 XRedPointManager.CheckOnceByButton(self.BtnUiReprint , { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }, XFubenBabelTowerConfigs.ActivityType.Extra) end -- 每次巴别塔开放期间玩家首次进入巴别塔,检测玩家是否拥有前几期的巴别塔收藏品,满足品质条件则解锁部分内容,并弹出提示框告知玩家难度解锁 self.FubenBabelTowerManager.CheckCollectionItemQuality() end function XUiBabelTowerMainNew:OnDisable() XUiBabelTowerMainNew.Super.OnDisable(self) if self.Timer then XScheduleManager.UnSchedule(self.Timer) self.Timer = nil end end function XUiBabelTowerMainNew:OnDestroy() self:UnRegisterEventListeners() end --######################## 私有方法 ######################## function XUiBabelTowerMainNew:RegisterUiEvents() XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick) XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick) XUiHelper.RegisterClickEvent(self, self.BtnAchievement, self.OnBtnAchievementClick) XUiHelper.RegisterClickEvent(self, self.BtnRank, self.OnBtnRankClick) XUiHelper.RegisterClickEvent(self, self.BtnUiReprint, self.OnBtnUiReprintClicked) self:BindHelpBtn(self.BtnHelp, "BabelTower") self:ConnectSignal("UiBabelTowerMainReproduce", "Hide", self.OnReproduceUiHide, self) end function XUiBabelTowerMainNew:RegisterEventListeners() XEventManager.AddEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshStageInfo, self) XEventManager.AddEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshStageInfo, self) XEventManager.AddEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self) end function XUiBabelTowerMainNew:UnRegisterEventListeners() XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshStageInfo, self) XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshStageInfo, self) XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self) end function XUiBabelTowerMainNew:InitPanel() self.PanelAsset.gameObject:SetActiveEx(true) self.Bg.gameObject:SetActiveEx(true) self.PanelNormal.gameObject:SetActiveEx(true) self.PanelReprintBg.gameObject:SetActiveEx(false) self.PanelReprint.gameObject:SetActiveEx(false) end function XUiBabelTowerMainNew:InitIsPlayLoopBgAnimation() self.IsPlayLoopBgAnimation = true for i in ipairs(SWITH_BG_INDEX) do self["Bg" .. i].gameObject:SetActiveEx(true) end local bgObj1 = XUiHelper.TryGetComponent(self.Bg1.transform, "RImgBg", "XLoadRawImage") local bgObj2 = XUiHelper.TryGetComponent(self.Bg2.transform, "RImgBg", "XLoadRawImage") local bgTexture1 = bgObj1 and bgObj1.AssetUrl local bgTexture2 = bgObj2 and bgObj2.AssetUrl if bgTexture1 == bgTexture2 then self.IsPlayLoopBgAnimation = false end self.Bg2.gameObject:SetActiveEx(false) end function XUiBabelTowerMainNew:OnBeginDrag(eventData) self.PanelTaskList:OnBeginDrag(eventData) self.IsDraging = true self.PreY = self.PanelTaskList.verticalNormalizedPosition end function XUiBabelTowerMainNew:OnBtnUiReprintClicked() -- 检查是否已开放 if not self.ReproduceManager:GetIsOpen(true) then return end self.UiBabelTowerMainReproduce:Open() self.UiBabelTowerMainReproduce:RefreshReward(self.RootUi) self.PanelReprintBg.gameObject:SetActiveEx(true) self.PanelNormal.gameObject:SetActiveEx(false) self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Extra self.FubenBabelTowerManager.SetMainUiType(self.ActivityType) -- 开启自动关闭检查 local endTime = self.ReproduceManager:GetEndTime() self:SetAutoCloseInfo(endTime, function(isClose) if isClose then self.ReproduceManager:HandleActivityEndTime() end end) self:_StopAutoCloseTimer() self:_StartAutoCloseTimer() end function XUiBabelTowerMainNew:OnReproduceUiHide() self.PanelNormal.gameObject:SetActiveEx(true) self.PanelReprintBg.gameObject:SetActiveEx(false) self.ActivityType = XFubenBabelTowerConfigs.ActivityType.Normal self.FubenBabelTowerManager.SetMainUiType(self.ActivityType) -- 关闭自动关闭检查 self:SetAutoCloseInfo(nil) self:_StopAutoCloseTimer() -- 检查按钮小红点 XRedPointManager.CheckOnceByButton(self.BtnUiReprint , { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }, XFubenBabelTowerConfigs.ActivityType.Extra) end function XUiBabelTowerMainNew:OnBtnRankClick() self.FubenBabelTowerManager.GetRank(self.FubenBabelTowerManager.GetCurrentActivityNo(), function() XLuaUiManager.Open("UiFubenBabelTowerRank", XFubenBabelTowerConfigs.ActivityType.Normal) end) end function XUiBabelTowerMainNew:OnBtnBackClick() self:Close() end function XUiBabelTowerMainNew:OnBtnMainUiClick() XLuaUiManager.RunMain() end function XUiBabelTowerMainNew:OnBtnAchievementClick() -- 时间限制,不在活动期间不给打开 if not self.CurrentActivityNo or not self.FubenBabelTowerManager.IsInActivityTime(self.CurrentActivityNo) then XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen")) return end XLuaUiManager.Open("UiBabelTowerTask", XFubenBabelTowerConfigs.ActivityType.Normal) end function XUiBabelTowerMainNew:OnActivityStatusChanged() if not XLuaUiManager.IsUiShow("UiBabelTowerMainNew") then return end XDataCenter.FubenBabelTowerManager.HandleActivityEndTime(self.ActivityType) end -- function XUiBabelTowerMainNew:CheckPlayBeginStory() -- local value = self.FubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0) -- local hasPlay = value == 1 -- if not hasPlay and self.CurrentActivityNo then -- local storyId = XFubenBabelTowerConfigs.GetActivityBeginStory(self.CurrentActivityNo) -- -- 播放剧情 -- if storyId and storyId > 0 then -- XDataCenter.MovieManager.PlayMovie(storyId) -- end -- self.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1) -- end -- end function XUiBabelTowerMainNew:RefreshAchievementTaskRedDot(count) self.RedAchievement.gameObject:SetActive(count >= 0) end function XUiBabelTowerMainNew:RefreshStageInfo() self:UpdateStageDetails() self:UpdateStageScores() end -- 更新当前分数和最大分数等级 function XUiBabelTowerMainNew:UpdateStageScores() local curScore, maxScore = self.FubenBabelTowerManager.GetCurrentActivityScores(XFubenBabelTowerConfigs.ActivityType.Normal) self.TxtTotalLevel.text = curScore -- self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(self.CurrentActivityNo) self.TxtHighest.text = XUiHelper.GetText("BabelTowerCurMaxScore", maxScore) end -- 更新章节数据 function XUiBabelTowerMainNew:UpdateStageDetails() if not self.StageGridChapter then self.StageGridChapter = {} end for i = 1, #self.CurrentActivityTemplate.StageId do local curStageId = self.CurrentActivityTemplate.StageId[i] if not self.StageGridChapter[i] then local go = self.PanelStageContent:Find(string.format("Stage%d", i)) table.insert(self.StageGridChapter, XUiGridBabelStageItem.New(go, self, curStageId)) end self.StageGridChapter[i].GameObject:SetActiveEx(true) self.StageGridChapter[i]:UpdateStageInfo(curStageId) end for i = #self.CurrentActivityTemplate.StageId + 1, #self.StageGridChapter do self.StageGridChapter[i].GameObject:SetActiveEx(false) end end -- 关卡点击 function XUiBabelTowerMainNew:OnStageClick(stageId, grid) local isStageUnlock, desc = self.FubenBabelTowerManager.IsBabelStageUnlock(stageId) if not isStageUnlock then XUiManager.TipMsg(desc) return end -- if self.SelectedGrid then -- self.SelectedGrid:SetStageItemPress(false) -- end --self.SelectedGrid = grid -- grid:SetStageItemPress(true) local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId) --如果多种难度选择 if #stageTemplate.StageGuideId > 1 then self:PlayScrollViewMove(grid.Transform) else local currentSelectGuideId = stageTemplate.StageGuideId[1] -- 锁住return local isUnlock = self.FubenBabelTowerManager.IsBabelStageGuideUnlock(stageId, currentSelectGuideId) if not isUnlock then if not isStageUnlock then XUiManager.TipMsg(desc) else XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPassLastGuide")) end return end XLuaUiManager.Open("UiBabelTowerSelectTeam", stageId) end end function XUiBabelTowerMainNew:PlayScrollViewMove(gridTransform) self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted local gridRect = gridTransform:GetComponent("RectTransform") self.ViewPort.raycastTarget = false local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x local tarPos = self.PanelStageContent.localPosition tarPos.x = tarPosX XLuaUiManager.SetMask(true) XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function() XLuaUiManager.SetMask(false) end) end self.PanelAsset.gameObject:SetActiveEx(false) end function XUiBabelTowerMainNew:OnPanelDifficultyClose() self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic self.ViewPort.raycastTarget = true if self.CurrentActivityTemplate and self.StageGridChapter then for i = 1, #self.CurrentActivityTemplate.StageId do if self.StageGridChapter[i] then self.StageGridChapter[i]:SetStageItemPress(false) end end end self.PanelAsset.gameObject:SetActiveEx(true) end function XUiBabelTowerMainNew:PlayLoopBgAnimation() if not self.IsPlayLoopBgAnimation then return end local curBgIndex = 1 self.Timer = self.Timer or XScheduleManager.ScheduleForever(function() if XTool.UObjIsNil(self.GameObject) then return end self:PlayAnimation("DarkEnable", function() self["Bg" .. curBgIndex].gameObject:SetActiveEx(false) curBgIndex = SWITH_BG_INDEX[curBgIndex] self["Bg" .. curBgIndex].gameObject:SetActiveEx(true) self:PlayAnimation("DarkDisable") end) end, SWITH_BG_TIME) end function XUiBabelTowerMainNew:OnCheckTaskRedPoint(count) self.BtnAchievement:ShowReddot(count >= 0) end function XUiBabelTowerMainNew:RefreshRewardByActivity() self.ChapterRewardGrids = self.ChapterRewardGrids or {} local rewardId = XFubenBabelTowerConfigs.GetActivityRewardId(self.CurrentActivityNo) local rewards = XRewardManager.GetRewardList(rewardId) local rewardsNum = #rewards for i = 1, rewardsNum do local grid = self.ChapterRewardGrids[i] if not grid then local go = i == 1 and self.Grid256New or XUiHelper.Instantiate(self.Grid256New, self.PanelItem) grid = XUiGridCommon.New(self, go) self.ChapterRewardGrids[i] = grid end grid:Refresh(rewards[i]) grid.GameObject:SetActiveEx(true) end for i = rewardsNum + 1, #self.ChapterRewardGrids do self.ChapterRewardGrids[i].GameObject:SetActiveEx(false) end end