XUiPanelDormTaskStory = XClass(nil, "XUiPanelDormTaskStory") function XUiPanelDormTaskStory:Ctor(ui, parent) self.GameObject = ui.gameObject self.Transform = ui.transform self.Parent = parent XTool.InitUiObject(self) self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList.gameObject) self.DynamicTable:SetProxy(XDynamicGridTask) self.DynamicTable:SetDelegate(self) end --动态列表事件 function XUiPanelDormTaskStory:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local data = self.StoryTasks[index] grid.RootUi = self.Parent grid:ResetData(data) end end function XUiPanelDormTaskStory:ShowPanel() self.GameObject:SetActive(true) self.PanelTaskStoryList.gameObject:SetActive(true) self.StoryTasks = XDataCenter.TaskManager.GetDormTaskStoryListData() local len = #self.StoryTasks self.PanelNoneStoryTask.gameObject:SetActive(len <= 0) self.DynamicTable:SetDataSource(self.StoryTasks) self.DynamicTable:ReloadDataSync() end function XUiPanelDormTaskStory:HidePanel() self.GameObject:SetActive(false) end function XUiPanelDormTaskStory:Refresh() self.StoryTasks = XDataCenter.TaskManager.GetDormTaskStoryListData() local len = #self.StoryTasks self.PanelNoneStoryTask.gameObject:SetActive(len <= 0) self.DynamicTable:SetDataSource(self.StoryTasks) self.DynamicTable:ReloadDataSync() end