local XUiDormMainAttItem = XClass(nil, "XUiDormMainAttItem") function XUiDormMainAttItem:Ctor(ui, uiRoot) self.GameObject = ui.gameObject self.Transform = ui.transform self.UiRoot = uiRoot XTool.InitUiObject(self) end -- 更新数据 function XUiDormMainAttItem:OnRefresh(itemdata) if not itemdata then return end self.UiRoot:SetUiSprite(self.ImgDes, itemdata[1]) self.TxtNum.text = itemdata[2] end return XUiDormMainAttItem