local XUiGridLikeInfo = require("XUi/XUiDormCharacterDetail/XUiGridLikeInfo") local XUiDormCharacterLikeInfo = XLuaUiManager.Register(XLuaUi, "UiDormCharacterLikeInfo") function XUiDormCharacterLikeInfo:OnAwake() self:AutoAddListener() end function XUiDormCharacterLikeInfo:OnStart(characterId) self.CharacterId = characterId self:Init() end function XUiDormCharacterLikeInfo:OnEnable() self:PlayAnimation("LikeInfoEnable") end function XUiDormCharacterLikeInfo:OnDisable() self:PlayAnimation("LikeInfoDisable") end function XUiDormCharacterLikeInfo:AutoAddListener() self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick) end function XUiDormCharacterLikeInfo:OnBtnCloseClick() self:Close() end function XUiDormCharacterLikeInfo:Init() local recoveryConfigs = XDormConfig.GetCharRecoveryConfig(self.CharacterId) self.GridLikeInfo.gameObject:SetActive(false) for i = 1, #recoveryConfigs do local grid = CS.UnityEngine.Object.Instantiate(self.GridLikeInfo) local gridLikeInfo = XUiGridLikeInfo.New(grid, self) gridLikeInfo:Refresh(recoveryConfigs[i]) grid.transform:SetParent(self.PanelRecycle, false) gridLikeInfo.GameObject:SetActive(true) end end