XUiGridTreasureTask = XClass(nil, "XUiGridTreasureTask") function XUiGridTreasureTask:Ctor(rootUi, ui, treasureType) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform self.TreasureType = treasureType or XDataCenter.FubenManager.StageType.Mainline self:InitAutoScript() self.GridCommonItem = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon") self.GridCommonItem.gameObject:SetActive(false) self.PanelProgress.gameObject:SetActiveEx(false) self.GridList = {} end -- auto -- Automatic generation of code, forbid to edit function XUiGridTreasureTask:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiGridTreasureTask:AutoInitUi() self.ImgGradeLine = self.Transform:Find("ImgGradeLine"):GetComponent("Image") self.TxtGrade = self.Transform:Find("TxtGrade"):GetComponent("Text") self.TxtGradeStarNums = self.Transform:Find("TxtGradeStarNums"):GetComponent("Text") self.ImgGradeStarActive = self.Transform:Find("ImgGradeStarActive"):GetComponent("Image") self.ImgGradeStarUnactive = self.Transform:Find("ImgGradeStarUnactive"):GetComponent("Image") self.BtnReceive = self.Transform:Find("BtnReceive"):GetComponent("Button") self.ImgCannotReceive = self.Transform:Find("ImgCannotReceive"):GetComponent("Image") self.ImgAlreadyReceived = self.Transform:Find("ImgAlreadyReceived"):GetComponent("Image") self.PanelTreasureList = self.Transform:Find("PanelTreasureList") self.PanelTreasureContent = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent") self.GridCommon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon") self.RImgIcon = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/RImgIcon"):GetComponent("RawImage") self.ImgQuality = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/ImgQuality"):GetComponent("Image") self.BtnClick = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/BtnClick"):GetComponent("Button") self.TxtCount = self.Transform:Find("PanelTreasureList/Viewport/PanelTreasureContent/GridCommon/TxtCount"):GetComponent("Text") self.PanelProgress = self.Transform:Find("PanelProgress") self.TxtTaskDescribe = self.Transform:Find("PanelProgress/TxtTaskDescribe"):GetComponent("Text") self.TxtTaskNumQian = self.Transform:Find("PanelProgress/TxtTaskNumQian"):GetComponent("Text") self.ProgressBg = self.Transform:Find("PanelProgress/ProgressBg") self.ImgProgress = self.Transform:Find("PanelProgress/ProgressBg/ImgProgress"):GetComponent("Image") --保存初始颜色 self.OriginalColors = { starColor = self.ImgGradeStarActive.color, starDisColor = self.ImgGradeStarUnactive.color } end function XUiGridTreasureTask:AutoAddListener() CsXUiHelper.RegisterClickEvent(self.BtnReceive, function () self:OnBtnReceiveClick() end) end -- auto function XUiGridTreasureTask:OnBtnReceiveClick() local TaskData = XDataCenter.TaskManager.GetTaskDataById(self.TaskId) XDataCenter.TaskManager.FinishTask(TaskData.Id, function(rewardGoodsList) XUiManager.OpenUiObtain(rewardGoodsList) self:Refresh() XEventManager.DispatchEvent(XEventId.EVENT_CHRISTMAS_TREE_GOT_REWARD) end) end -- 显示挑战任务 function XUiGridTreasureTask:UpdateGradeGridTask(taskId) self.TaskId = taskId self:Refresh() end function XUiGridTreasureTask:Refresh() self.ImgGradeStarActive.gameObject:SetActiveEx(false) self.ImgGradeStarUnactive.gameObject:SetActiveEx(false) self.TxtGradeStarNums.gameObject:SetActiveEx(false) self.PanelProgress.gameObject:SetActiveEx(true) self.ProgressBg.gameObject:SetActive(false) local config = XDataCenter.TaskManager.GetTaskTemplate(self.TaskId) local TaskData = XDataCenter.TaskManager.GetTaskDataById(self.TaskId) if #config.Condition < 2 then--显示进度 self.ProgressBg.gameObject:SetActive(true) self.TxtTaskNumQian.gameObject:SetActive(true) local result = config.Result > 0 and config.Result or 1 self.TxtTaskDescribe.text = config.Desc XTool.LoopMap(TaskData.Schedule, function(_, pair) self.ImgProgress.fillAmount = pair.Value / result pair.Value = (pair.Value >= result) and result or pair.Value self.TxtTaskNumQian.text = CS.XTextManager.GetText("AlreadyobtainedCount", pair.Value, result) end) end if TaskData.State == XDataCenter.TaskManager.TaskState.Achieved then self:SetBtnActive() elseif TaskData.State == XDataCenter.TaskManager.TaskState.Finish then self:SetBtnAlreadyReceive() else self:SetBtnCannotReceive() end end function XUiGridTreasureTask:SetBtnActive() self.BtnReceive.gameObject:SetActive(true) self.ImgAlreadyReceived.gameObject:SetActive(false) self.ImgCannotReceive.gameObject:SetActive(false) end function XUiGridTreasureTask:SetBtnCannotReceive() self.BtnReceive.gameObject:SetActive(false) self.ImgAlreadyReceived.gameObject:SetActive(false) self.ImgCannotReceive.gameObject:SetActive(true) end function XUiGridTreasureTask:SetBtnAlreadyReceive() self.BtnReceive.gameObject:SetActive(false) self.ImgAlreadyReceived.gameObject:SetActive(true) self.ImgCannotReceive.gameObject:SetActive(false) end function XUiGridTreasureTask:SetStarsActive(flag) self.ImgGradeStarActive.gameObject:SetActiveEx(flag) self.ImgGradeStarUnactive.gameObject:SetActiveEx(not flag) end -- 初始化 treasure grid panel,填充数据 function XUiGridTreasureTask:InitTreasureList() local config = XDataCenter.TaskManager.GetTaskTemplate(self.TaskId) local rewards = XRewardManager.GetRewardList(config.RewardId) for i, item in ipairs(rewards) do local grid = self.GridList[i] if not grid then local ui = CS.UnityEngine.Object.Instantiate(self.GridCommonItem) grid = XUiGridCommon.New(self.RootUi, ui) grid.Transform:SetParent(self.PanelTreasureContent, false) self.GridList[i] = grid end grid:Refresh(item) grid.GameObject:SetActive(true) -- i = i + 1 end for j = 1, #self.GridList do if j > #rewards then self.GridList[j].GameObject:SetActive(false) end end end