local XChessPursuitModel = require("XUi/XUiChessPursuit/XScene/XChessPursuitModel") local XChessPursuitCube = XClass(XChessPursuitModel, "XChessPursuitCube") function XChessPursuitCube:Ctor(gameObject) self.GameObject = gameObject self.Transform = gameObject.transform self.CSXChessPursuitModel = gameObject:GetComponent(typeof(CS.XChessPursuitCube)) self.CSXChessPursuitModel:SetXChessPursuitCtrl(XChessPursuitCtrl.GetCSXChessPursuitCtrlCom()) end function XChessPursuitCube:Dispose() self.Func = nil self.CSXChessPursuitModel:Dispose() end return XChessPursuitCube