local XUiGridChatChannelItem = XClass(nil, "XUiGridChatChannelItem") local XUiButtonState = CS.UiButtonState local isShowChannelNumber = CS.XGame.ClientConfig:GetInt("IsShowChannelNumber") function XUiGridChatChannelItem:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiGridChatChannelItem:Init(uiRoot) self.UiRoot = uiRoot end function XUiGridChatChannelItem:SetItemData(itemData) self.GridChannelItem:SetNameByGroup(0, CS.XTextManager.GetText(itemData.IsRecruitChannel and "ChannelRecruit" or "ChannelLabel")) self.GridChannelItem:SetNameByGroup(1, itemData.IsRecruitChannel and "" or tostring(itemData.ChannelId)) if isShowChannelNumber == 1 then self.GridChannelItem:SetNameByGroup(2, CS.XTextManager.GetText("ChannelNumberLabel", itemData.PlayerNum)) else self.GridChannelItem:SetNameByGroup(2, "") end local isSelectChannel = itemData.ChannelId == XDataCenter.ChatManager.GetCurrentChatChannelId() self.GridChannelItem:ShowTag(isSelectChannel) self:SetChannelSelected(itemData.IsSelected) end function XUiGridChatChannelItem:SetChannelSelected(isSelected) local btnState = isSelected and XUiButtonState.Select or XUiButtonState.Normal self.GridChannelItem:SetButtonState(btnState) end return XUiGridChatChannelItem