XUiPanelCodition = XClass(nil, "XUiPanelCodition") function XUiPanelCodition:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end -- auto -- Automatic generation of code, forbid to edit function XUiPanelCodition:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiPanelCodition:AutoInitUi() self.TxtSatisfy = self.Transform:Find("TxtSatisfy"):GetComponent("Text") self.TxtDissatisfy = self.Transform:Find("TxtDissatisfy"):GetComponent("Text") end function XUiPanelCodition:GetAutoKey(uiNode,eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiPanelCodition:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiPanelCodition:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiPanelCodition:AutoAddListener() self.AutoCreateListeners = {} end -- auto function XUiPanelCodition:Refresh(data) local ret, desc = XConditionManager.CheckCondition(data.conditionId, data.charId) self.TxtSatisfy.text = desc self.TxtDissatisfy.text = desc self.TxtSatisfy.gameObject:SetActive(not ret) self.TxtDissatisfy.gameObject:SetActive( ret) end function XUiPanelCodition:RefreshCoin(data) self.TxtSatisfy.text = data.Desc self.TxtDissatisfy.text = data.Desc self.TxtSatisfy.gameObject:SetActive(not data.isEnough) self.TxtDissatisfy.gameObject:SetActive( data.isEnough) end