--=========================================================================== ---@desc 接头霸王-任务界面 --=========================================================================== local XUiBodyCombineGameTask = XLuaUiManager.Register(XLuaUi, "UiBodyCombineGameTask") local XUiBodyCombineGameTaskGrid = require("XUi/XUiBodyCombineGame/XUiGrid/XUiBodyCombineGameTaskGrid") function XUiBodyCombineGameTask:OnAwake() self:InitDynamicTable() self:InitCB() end function XUiBodyCombineGameTask:OnEnable() self:Refresh() end function XUiBodyCombineGameTask:InitCB() self.BtnClose.CallBack = function() self:Close() end self:RegisterClickEvent(self.BtnBg, self.Close) end function XUiBodyCombineGameTask:Refresh() local taskList = XDataCenter.TaskManager.GetTaskList(TaskType.BodyCombineGame) if not taskList then return end table.sort(taskList, function(a, b) local sortByState = function(state) local priority = 0 if state == XDataCenter.TaskManager.TaskState.Achieved then priority = XDataCenter.TaskManager.TaskState.Achieved elseif state == XDataCenter.TaskManager.TaskState.Finish then priority = XDataCenter.TaskManager.TaskState.InActive end return priority end local priorityA = sortByState(a.State) local priorityB = sortByState(b.State) if priorityA > priorityB then return true elseif priorityA == priorityB then return a.Id < b.Id else return false end end) self.TaskList = taskList self.DynamicTable:SetDataSource(self.TaskList) self.DynamicTable:ReloadDataSync() end function XUiBodyCombineGameTask:InitDynamicTable() self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskList) self.DynamicTable:SetProxy(XUiBodyCombineGameTaskGrid) self.DynamicTable:SetDelegate(self) self.GridTask.gameObject:SetActiveEx(false) end function XUiBodyCombineGameTask:OnDynamicTableEvent(evt, idx, grid) if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid:Init() elseif evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Refresh(self.TaskList[idx]) end end function XUiBodyCombineGameTask:OnNotify(evt, ...) if evt == XEventId.EVENT_TASK_SYNC then self:Refresh() end end function XUiBodyCombineGameTask:OnGetEvents() return { XEventId.EVENT_TASK_SYNC } end