--全服决战法出战界面代理 local XUiAreaWarNewRoomSingle = {} function XUiAreaWarNewRoomSingle.HandleCharClick(newRoomSingle, charPos, stageId) local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData) local robotIdList = XDataCenter.AreaWarManager.GetCanUseRobotIds() XLuaUiManager.Open( "UiRoomCharacter", teamData, charPos, function(resTeam) newRoomSingle:UpdateTeam(resTeam) end, XDataCenter.FubenManager.StageType.AreaWar, nil, {RobotAndCharacter = true, RobotIdList = robotIdList} ) end function XUiAreaWarNewRoomSingle.GetBattleTeamData(newRoomSingle) local team = XDataCenter.AreaWarManager.LoadTeamLocal() local lookupTable = {} local stageId = newRoomSingle.CurrentStageId local robotIdList = XDataCenter.AreaWarManager.GetCanUseRobotIds() for _, id in pairs(robotIdList) do lookupTable[id] = id end for index, id in pairs(team.TeamData) do if XRobotManager.CheckIsRobotId(id) then if not XTool.IsNumberValid(lookupTable[id]) then team.TeamData[index] = 0 end else --清库之后本地缓存角色失效 if not XDataCenter.CharacterManager.IsOwnCharacter(id) then team.TeamData[index] = 0 end end end return team end function XUiAreaWarNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.AreaWarManager.SaveTeamLocal(newRoomSingle.CurTeam) end function XUiAreaWarNewRoomSingle.GetIsCheckCaptainIdAndFirstFightId() return false end function XUiAreaWarNewRoomSingle.OnResetEvent(newRoomSingle) XDataCenter.AreaWarManager.OnActivityEnd() end function XUiAreaWarNewRoomSingle.GetIsSaveTeamData() return false end return XUiAreaWarNewRoomSingle