local Default = { _Id = 0, _CfgId = 0, _Count = 0 } --末日生存玩法-资源 local XDoomsdayResource = XClass(XDataEntityBase, "XDoomsdayResource") function XDoomsdayResource:Ctor(id) self:Init(Default) self._Id = id self._CfgId = id end function XDoomsdayResource:Reset() self:SetProperty("_Count", 0) end function XDoomsdayResource:UpdateData(data) self:SetProperty("_Count", data.Count) end function XDoomsdayResource:AddCount(count) self:SetProperty("_Count", self._Count + count) end return XDoomsdayResource