local XUiTheatre3EquipmentCell = require("XUi/XUiTheatre3/Equip/XUiTheatre3EquipmentCell") ---@class XUiTheatre3EquipmentDesc : XUiNode 装备描述 ---@field Parent XUiTheatre3EquipmentChoose ---@field _Control XTheatre3Control local XUiTheatre3EquipmentDesc = XClass(XUiNode, "XUiTheatre3EquipmentDesc") function XUiTheatre3EquipmentDesc:OnStart() end ---@param equipConfig XTableTheatre3Equip function XUiTheatre3EquipmentDesc:SetEquipId(equipConfig, curEquipId, slotId) self._EquipId = equipConfig.Id if not self._Equipment then ---@type XUiTheatre3EquipmentCell self._Equipment = XUiTheatre3EquipmentCell.New(self.UiEquipment, self.Parent, self._EquipId) else self._Equipment:ShowEquip(self._EquipId) end local isCur = self._EquipId == curEquipId self.ImgNowBg.gameObject:SetActiveEx(isCur) self.TagNow.gameObject:SetActiveEx(isCur) self.TxtDetails.text = XUiHelper.ReplaceUnicodeSpace(XUiHelper.ReplaceTextNewLine(XUiHelper.FormatText(equipConfig.EffectDesc, equipConfig.TraitName))) local wearer = self._Control:GetEquipBelong(self._EquipId) local isMine = wearer == slotId self.TagEquipped.gameObject:SetActiveEx(isMine) self._Equipment:SetState(wearer == -1 or not isMine) self._Equipment:AddClick(function() self._Control:OpenEquipmentTipByAlign(self._EquipId, nil, nil, nil, self.UiEquipment) end) end return XUiTheatre3EquipmentDesc