local type = type local Default = { __Type = 0, __Value = 0, __MinRollValue = 0, __MaxRollValue = 0, } local XTRPGRoleAttribute = XClass(nil, "XTRPGRoleAttribute") function XTRPGRoleAttribute:Ctor(attributeType, initValue) for key, value in pairs(Default) do if type(value) == "table" then self[key] = {} else self[key] = value end end self.__Type = attributeType self.__Value = initValue end function XTRPGRoleAttribute:UpdateData(data) if XTool.IsTableEmpty(data) then return end self.__Value = data.Value or self.__Value self.__MinRollValue = data.MinRollValue or self.__MinRollValue self.__MaxRollValue = data.MaxRollValue or self.__MaxRollValue end function XTRPGRoleAttribute:GetValue() return self.__Value end function XTRPGRoleAttribute:GetMinRollValue() return self.__MinRollValue end function XTRPGRoleAttribute:GetMaxRollValue() return self.__MaxRollValue end return XTRPGRoleAttribute