--- 管理ChessPursuitSyncActionQueue 玩法的事件处理函数的服务端数据,只能通过Get方法获取内部数据 local XChessPursuitSyncActionQueue = XClass(nil, "XChessPursuitSyncActionQueue") local XChessPursuitSyncAction = require("XUi/XUiChessPursuit/XData/XChessPursuitSyncAction") local CSXChessPursuitDirection = CS.XChessPursuitDirection function XChessPursuitSyncActionQueue:Ctor() self.Actions = {} end function XChessPursuitSyncActionQueue:Push(actions) if actions then for i,v in ipairs(actions) do table.insert(self.Actions, XChessPursuitSyncAction.New(v)) XLog.Debug(">>>>>>>>>>>>>>>>>>>>>>>>>> 队列新增行动类型:" .. v.Type) end end end function XChessPursuitSyncActionQueue:Pop() if next(self.Actions) then local action = self.Actions[1] table.remove(self.Actions, 1) --弹出时,更新服务端的缓存数据 XDataCenter.ChessPursuitManager.RefreshDataByAction(action) return action end end function XChessPursuitSyncActionQueue:Clear() self.Actions = {} end function XChessPursuitSyncActionQueue:GetCount() return #self.Actions end function XChessPursuitSyncActionQueue:GetTopActions() return self.Actions[1] end return XChessPursuitSyncActionQueue