local CsApplication = CS.XApplication local CsLog = CS.XLog local CsInfo = CS.XInfo local CsTool = CS.XTool local CsStringEx = CS.XStringEx local CsGameEventManager = CS.XGameEventManager.Instance local IO = CS.System.IO local CsRemoteConfig = CS.XRemoteConfig --Test 设置模式 --CsApplication.Mode = CS.XMode.Debug print("Launch Version Code 1." ) RES_FILE_TYPE = { LAUNCH_MODULE = "launch", MATRIX_FILE = "matrix", CG_FILE = "cg", } local APP_PATH_MODULE_NAME = "XLaunchAppPathModule" local APP_VERSION_MODULE_NAME = "XLaunchAppVersionModule" local FILE_MODULE_NAME = "XLaunchFileModule" local UI_MODULE_NAME = "XLaunchUiModule" local PathModule = require(APP_PATH_MODULE_NAME) local FileModuleCreator = require(FILE_MODULE_NAME) local XLaunchUiModule = require(UI_MODULE_NAME) local VersionModule local LaunchFileModule local DocFileModule local IsReloaded = false local ResFileUrlTable = {} -- 游戏内强更 local DOWNLOAD_APK_VERSION = "download_apk_ver" local OPPO_CHANNEL_ID = 1 local ApkListUrl = "client/patch/config.js" local ApkFileName = "Punishing.apk" local ApkSavePath = string.format("%s/%s", CS.UnityEngine.Application.persistentDataPath, ApkFileName) local ApkFileSize = 0 local APK_TIMEOUT = 5000 -- local IsApkTesting = true -- 调试用 --- >>>>>>>>>>>>>>>>>>>>>>>>>> 私有方法 * 声明 >>>>>>>>>>>>>>>>>>>>>>>>>> local CheckLaunchModuleUpdate local CheckDocUpdate local DownloadDlc local OnCheckLaunchModuleComplete local InitGame local CheckDownloadChannel local TryDownloadApk local BeforeDownloadApk local StartDownloadApk local CheckLocalZipFile --- <<<<<<<<<<<<<<<<<<<<<<<<<< 私有方法 * 声明 <<<<<<<<<<<<<<<<<<<<<<<<<< GetResFileUrl = GetResFileUrl or nil -- 注意:重载模块需要释放的对象 ShowStartErrorDialog = function(errorCode, confirmCB, cancelCB, cancelStr) CS.XHeroBdcAgent.BdcStartUpError(errorCode) confirmCB = confirmCB or CsApplication.Exit CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), CsApplication.GetText(errorCode), cancelCB, confirmCB, cancelStr)) end --- >>>>>>>>>>>>>>>>>>>>>>>>>> 私有方法 * 定义 >>>>>>>>>>>>>>>>>>>>>>>>>> CheckLaunchModuleUpdate = function() if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then LaunchFileModule = FileModuleCreator() LaunchFileModule.Check(RES_FILE_TYPE.LAUNCH_MODULE, PathModule, VersionModule, OnCheckLaunchModuleComplete) else CheckDocUpdate() end end CheckDocUpdate = function() if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then CsLog.Debug("Release 模式运行") DocFileModule = FileModuleCreator() DocFileModule.Check(RES_FILE_TYPE.MATRIX_FILE, PathModule, VersionModule, InitGame) elseif PathModule.IsEditorOrStandalone() and CsApplication.Mode == CS.XMode.Debug then CsLog.Debug("Debug 模式运行") InitGame() elseif PathModule.IsEditorOrStandalone() and CsApplication.Mode == CS.XMode.Editor then CsLog.Debug("Editor 模式运行") CS.XResourceManager.InitEditor() InitGame() end end OnCheckLaunchModuleComplete = function(urlTable, needUpdate, hasLocalFiles) if not needUpdate or IsReloaded then CheckDocUpdate() if hasLocalFiles then CS.XLaunchManager.SetUrlTable(urlTable) end return end CS.XUiManager.Instance:Clear() CS.XResourceManager.Clear() CS.XResourceManager.ClearFileDelegate() CS.XLaunchManager.SetUrlTable(urlTable) CS.XResourceManager.ResolveBundleManifest("launchmanifest") ShowStartErrorDialog = nil CheckUpdate = nil CS.XLaunchManager.GetLaunchUi = nil CS.XGame.ReloadLaunchModule() end InitGame = function(urlTable) urlTable = urlTable or {} for k, v in pairs(urlTable) do local url = ResFileUrlTable[k] if url then CS.XLog.Error("资源文件key重复,key:" .. tostring(k)) return end ResFileUrlTable[k] = v end CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_LOADING) local import = CS.XLuaEngine.Import import("XLaunchCommon") import("XLaunchUi") --TODO GetResFileUrl = function(path) if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then return ResFileUrlTable[path] elseif PathModule.IsEditorOrStandalone() and CsApplication.Mode == CS.XMode.Debug then return PathModule.GetDebugFilePath() .. "/" .. path else return path end end CS.XLaunchManager.GetPrimaryFileUrl = GetResFileUrl if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then -- --CS.XResourceManager.ClearFileDelegate() CS.XResourceManager.AddFileDelegate(GetResFileUrl) CS.XResourceManager.ResolveBundleManifest("matrixmanifest") end CS.XGame.InitGame() end --- <<<<<<<<<<<<<<<<<<<<<<<<<< 私有方法 * 定义 <<<<<<<<<<<<<<<<<<<<<<<<<< CheckUpdate = function(isReloaded) IsReloaded = isReloaded or false CS.XLaunchManager.GetLaunchUi = XLaunchUiModule.NewLaunchUi if not IsReloaded then XLaunchUiModule.RegisterLaunchUi() end --测试模式,初始化资源管理器 if PathModule.IsEditorOrStandalone() and CsApplication.Mode == CS.XMode.Debug then CS.XResourceManager.InitBundleDebug(PathModule.GetDebugFilePath()) elseif PathModule.IsEditorOrStandalone() and CsApplication.Mode == CS.XMode.Editor then CS.XResourceManager.InitEditor() end -- 开启Launch模块Ui CS.XUiManager.Instance:Open("UiLaunch") CS.XRecord.Record("50000", "UiLaunchand") VersionModule = require(APP_VERSION_MODULE_NAME) if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then CS.XHeroBdcAgent.BdcUpdateGame("201", "1", "0") end if VersionModule.CheckAppUpdate() then -- if IsApkTesting or VersionModule.CheckAppUpdate() then local tmpStr = CsStringEx.Format(CsApplication.GetText("UpdateApplication"), CsInfo.Version) CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), tmpStr, nil, function() local jumpCB = function() print("[Apk] - Failed to Download Apk.") CsTool.WaitCoroutine(CsApplication.GoToUpdateURL(PathModule.GetAppUpgradeUrl()), nil) end local downloadCB = function(url) BeforeDownloadApk(url) end TryDownloadApk(downloadCB, jumpCB) end)) else -- 无需更新,并删除本地下载的Apk if CheckDownloadChannel() and IO.File.Exists(ApkSavePath) then print("[Apk] - Clean Apk path:" .. ApkSavePath) CS.XFileTool.DeleteFile(ApkSavePath) end local LaunchUpdateFunc = function() if not PathModule.IsEditorOrStandalone() or CsApplication.Mode == CS.XMode.Release then CS.XHeroBdcAgent.BdcUpdateGame("202", "1", "0") end CheckLaunchModuleUpdate() end if CsRemoteConfig.Debug then CheckLocalZipFile(LaunchUpdateFunc) else LaunchUpdateFunc() end end end GetAppUpgradeUrl = function () return PathModule.GetAppUpgradeUrl() end --============检查本地压缩包========= function CheckLocalZipFile(cb) local documentPath = CS.UnityEngine.Application.persistentDataPath .. "/document" if not CS.System.IO.Directory.Exists(documentPath) then cb() return end local files = CS.System.IO.Directory.GetFiles(documentPath, "*.zip", CS.System.IO.SearchOption.TopDirectoryOnly) print("[Unzip] DocumentPath:" .. tostring(documentPath) .. ", files.length:" .. tostring(files.Length)) local length = files.Length local function UnzipFile(index) if index >= length then if index > 0 then CsApplication.SetProgress(1) print("[Unzip] Finished.") end cb() return end local file = files[index] local nextIndex = index + 1 if string.find(file, "source") then local overwrite = true local password = nil local totalCount = CS.ZipUtility.GetZipEntityCount(file, password) print("[Unzip] Start File: " .. tostring(file)) if (totalCount > 0) then local cancelCB = function() UnzipFile(nextIndex) end local confirmCB = function() CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, totalCount, false, CsApplication.GetText("Unzip") .. "(%d/%d)") -- 解压资源 CsApplication.SetProgress(0) local progressCB = function(counter, name) local progress = counter / totalCount CsApplication.SetProgress(progress) print("[Unzip] progress:" .. tostring(counter) .. "/" .. tostring(totalCount) .. ", name:" .. tostring(name) .. ", zipFile: " .. tostring(file) .. ", outputPath:" .. tostring(documentPath)) end local finishCB = function(counter) if counter >= totalCount then print("[Unzip] Completed file:" .. tostring(file)) CS.XFileTool.DeleteFile(file) UnzipFile(nextIndex) end end CS.ZipUtility.UnzipFile(file, documentPath, progressCB, finishCB, overwrite, password) end local text = "检查到本地压缩文件" .. CS.XFileTool.GetFileNameWithoutExtension(file) .. ", 是否进行解压?" CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), text, cancelCB, confirmCB)) else print("[Unzip] count <= 0, zipFile: " .. tostring(file)) UnzipFile(nextIndex) end else print("[Unzip] name not Contains 'source', zipFile: " .. tostring(file)) UnzipFile(nextIndex) end end local index = 0 UnzipFile(index) end --============包内下载apk逻辑========= function CheckDownloadChannel() local channelId = CS.XHgSdkAgent.GetChannelId() return (channelId == OPPO_CHANNEL_ID) end -- 可在包内强更 调用downloadCB, 否则调用jumpCB跳转外链下载 function TryDownloadApk(downloadCB, jumpCB) if not CheckDownloadChannel() then -- if not IsApkTesting and not CheckDownloadChannel() then jumpCB() return end -- 清理过期的下载临时文件 local curVersion = CsRemoteConfig.ApplicationVersion local tempFile = ApkSavePath .. ".download" if IO.File.Exists(tempFile) then local lastDownloadVersion = CS.UnityEngine.PlayerPrefs.GetString(DOWNLOAD_APK_VERSION, "") print("[APK] - Last down load versin:" .. lastDownloadVersion .. ", current:" .. curVersion) if lastDownloadVersion ~= curVersion then CS.XFileTool.DeleteFile(tempFile) end end CS.UnityEngine.PlayerPrefs.SetString(DOWNLOAD_APK_VERSION, curVersion) CS.UnityEngine.PlayerPrefs.Save() local channelId = CS.XHgSdkAgent.GetChannelId() -- local channelId = IsApkTesting and OPPO_CHANNEL_ID or CS.XHeroSdkAgent.GetChannelId() local request = CS.XUriPrefixRequest.Get(ApkListUrl, nil, APK_TIMEOUT) CS.XTool.WaitCoroutine(request:SendWebRequest(), function() if request.isNetworkError or request.isHttpError or not request.downloadHandler then CsLog.Error("[Apk] - Request apkList error:" .. tostring(request.error)) jumpCB() return end local content = request.downloadHandler.text local url = nil for k, v in string.gmatch(content, "\"(%d+)\" : \"(.-)\"") do local cid = tonumber(k) if cid == channelId then url = v break end end if url then downloadCB(url) else jumpCB() end end) end -- 获取apk大小并开始下载 function BeforeDownloadApk(apkUrl) print("[Apk] - Start Downloading Apk:" .. apkUrl) local request = CS.UnityEngine.Networking.UnityWebRequest.Head(apkUrl) request.timeout = APK_TIMEOUT CS.XTool.WaitNativeCoroutine(request:SendWebRequest(), function() if request.isNetworkError or request.isHttpError then CsLog.Error("[Apk] - Request ApkUrl error:" .. tostring(request.error)) ShowStartErrorDialog("DownloadAPKError", function() BeforeDownloadApk(apkUrl) end) return end ApkFileSize = request:GetResponseHeader("Content-Length") print("[Apk] - Request ApkFileSize is " .. tostring(ApkFileSize)) ApkFileSize = tonumber(ApkFileSize) StartDownloadApk(apkUrl) end) end function StartDownloadApk(apkUrl) print("[Apk] - Start to download.") CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, ApkFileSize) local cache = true local sha1 = nil local downloader = CS.XDownloader(apkUrl, ApkSavePath, cache, sha1, APK_TIMEOUT) local isDownloading = false CS.XTool.WaitCoroutinePerFrame(downloader:Send(), function(isComplete) if not isComplete then if not isDownloading then isDownloading = true print("[Apk] - Init Download Apk Info:", downloader.CurrentSize, ApkFileSize) CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, ApkFileSize) end local downloadedSize = downloader.CurrentSize local progress = downloadedSize / ApkFileSize CsApplication.SetProgress(progress) else local localFileSize = 0 if isDownloading then localFileSize = downloader.CurrentSize elseif IO.File.Exists(ApkSavePath) then local fs = IO.File.Open(ApkSavePath, IO.FileMode.Open, IO.FileAccess.Read, IO.FileShare.Read) localFileSize = tonumber(fs.Length) fs:Close() end local isFinish = (localFileSize == ApkFileSize) print("[Apk] - Finish Download:" .. tostring(downloader.State) .. ", localFileSize:" .. localFileSize.. ", Size:" .. ApkFileSize .. ", isFinish:" .. tostring(isFinish)) if not isFinish then local function CleanAndDownload() if IO.File.Exists(ApkSavePath) then print("[Apk] - Clean downloaded Error File:" .. ApkSavePath) CS.XFileTool.DeleteFile(ApkSavePath) end StartDownloadApk(apkUrl) end if isDownloading then -- 下载过程失败才询问 ShowStartErrorDialog("DownloadAPKError", CleanAndDownload, CsApplication.Exit) else CleanAndDownload() end return end if downloader.State ~= CS.XDownloaderState.Success then CsLog.Error("[Apk] - Download Error state:" .. tostring(downloader.State) .. ", Exception:" .. tostring(downloader.Exception and downloader.Exception.Message)) ShowStartErrorDialog("DownloadAPKError", function() StartDownloadApk(apkUrl) end) return end CsApplication.SetProgress(1) CS.XTool.OpenFile(ApkSavePath, function(result) print("[Apk] - Open File result:" .. tostring(result)) CsApplication.Exit() end) end end) end --============包内下载apk逻辑 end=========