[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory12.jpg" ] }, { "Id": 2, "ActionId": 1000, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "201" ] }, { "Id": 3, "ActionId": 2, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1041001" ] }, { "Id": 4, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Nanami", "Ooh, right! Nanami has something else to do!", "1" ] }, { "Id": 5, "ActionId": 4, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1011001" ] }, { "Id": 6, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Those graffiti?", "1" ] }, { "Id": 7, "ActionId": 6, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1041001", "1" ] }, { "Id": 8, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Nanami", "Yup yup! This is important stuff! See y'all for now!", "1" ] }, { "Id": 9, "ActionId": 8, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 10, "ActionId": 9, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1021001", "-400" ] }, { "Id": 11, "ActionId": 10, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1031001", "1", "400" ] }, { "Id": 12, "ActionId": 11, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "Nanami's quite a carefree person. Almost contagious.", "2" ] }, { "Id": 13, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Yes, it's an... enviable personality...", "1" ] }, { "Id": 14, "ActionId": 13, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "7" ] }, { "Id": 15, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Um, I think you have a great personality too, Lucia!", "2" ] }, { "Id": 16, "ActionId": 15, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1011001", "400" ] }, { "Id": 17, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Agreed, rather than some whimsical dice, I'd much prefer working with someone more down to earth.", "2" ] }, { "Id": 18, "ActionId": 100, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "3" ] }, { "Id": 19, "ActionId": 17, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "...", "1" ] }, { "Id": 20, "ActionId": 101, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "10" ] }, { "Id": 21, "ActionId": 18, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Back to that Construct Nanami though... there's not much about her on the database.", "2" ] }, { "Id": 22, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "She's a bit suspicious if you ask me...", "2" ] }, { "Id": 23, "ActionId": 20, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 24, "ActionId": 21, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory62.jpg" ] }, { "Id": 25, "ActionId": 22, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1021001", "-400" ] }, { "Id": 26, "ActionId": 23, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1031001", "400" ] }, { "Id": 27, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "We've reached the coordinates for deploying the Iso-Devices. We'll have to deploy them every 1.5km until it links up with the devices from the other squads.", "1" ] }, { "Id": 28, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "The map shows that the other squads are already on the move. We have to hurry.", "2" ] }, { "Id": 29, "ActionId": 26, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wait...", "27" ] }, { "Id": 30, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Is something the matter, Commandant?", "1" ] }, { "Id": 31, "ActionId": 28, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "7", "2" ] }, { "Id": 32, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "There's a... connection request from a nearby Construct?", "2" ] }, { "Id": 33, "ActionId": 30, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 34, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "It's from... deep within the Corrupted zones.", "2" ] }, { "Id": 35, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Do we know their identity?", "1" ] }, { "Id": 36, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Please wait...", "2" ] }, { "Id": 37, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Okay, I got it. The Construct's named \"Tifa\", a Support-type Construct, member of the Suzaku squad.", "2" ] }, { "Id": 38, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "But according to historical records, the Suzaku commandant had been confirmed KIA a few days prior. All Constructs lost connection, and no one was recalled...", "2" ] }, { "Id": 39, "ActionId": 36, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 40, "ActionId": 37, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1011001" ] }, { "Id": 41, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "If I remember correctly, the massive loss of Construct squads also began around that time.", "1" ] }, { "Id": 42, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "We mistook the Nozzle model as the culprit before, due to the lack of any intact survivor memories and information.", "1" ] }, { "Id": 43, "ActionId": 40, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1031001" ] }, { "Id": 44, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "So the true culprit is this Corrupted named \"Iron Maiden\"?", "1" ] }, { "Id": 45, "ActionId": 42, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1011001", "1" ] }, { "Id": 46, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Not enough information to confirm for now, but this signal...", "1" ] }, { "Id": 47, "ActionId": 44, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1021001" ] }, { "Id": 48, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "Commandant! I... advise against linking with this signal...", "1" ] }, { "Id": 49, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Connecting with more than 3 Constructs at a time will place a heavy burden on your mind, Commandant.", "1" ] }, { "Id": 50, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "And, from our previous experience, this could be a trap as well. We do not know if it might cause any danger to you, Commandant.", "1" ] }, { "Id": 51, "ActionId": 48, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "(Listen to Lucia.)", "49", "(Insist on connecting.)", 50.0 ] }, { "Id": 52, "ActionId": 49, "NextActionId": 58.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia lets out a relieved sigh." ] }, { "Id": 53, "ActionId": 50, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Commandant...!", "1" ] }, { "Id": 54, "ActionId": 51, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 55, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "Increasing Mind Beacon output activity..." ] }, { "Id": 56, "ActionId": 53, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "Establishing consciousness link with Construct..." ] }, { "Id": 57, "ActionId": 54, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "..." ] }, { "Id": 58, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "Connection failed." ] }, { "Id": 59, "ActionId": 56, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1021001", "1" ] }, { "Id": 60, "ActionId": 57, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia lets out a relieved sigh." ] }, { "Id": 61, "ActionId": 58, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "3" ] }, { "Id": 62, "ActionId": 59, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "Sorry, I should not have been relieved for the loss of contact with other Constructs.", "1" ] }, { "Id": 63, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "I'm more worried about your safety than other squads, Commandant.", "1" ] }, { "Id": 64, "ActionId": 61, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 65, "ActionId": 62, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 66, "ActionId": 63, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1011001", "10", "400" ] }, { "Id": 67, "ActionId": 64, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Lucia, you might be a bit paranoid about this. Though the human body is frail and easily destroyed by the Punishing Virus...", "2" ] }, { "Id": 68, "ActionId": 65, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 69, "ActionId": 66, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "However, the Punishing Virus can't affect humans on a cognitive level. That's humanity's only advantage against the virus. This is why we fight along side commandants.", "2" ] }, { "Id": 70, "ActionId": 67, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "3", "...", "1" ] }, { "Id": 71, "ActionId": 68, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "...", "1" ] }, { "Id": 72, "ActionId": 69, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 73, "ActionId": 70, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1031001" ] }, { "Id": 74, "ActionId": 71, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "Well... The signal is near our designated path anyway, so we could investigate when we're near.", "1" ] } ]