-- 双人下场玩法出战界面代理 local XUiCoupleCombatNewRoomSingle = {} local XUiPanelFeature = require("XUi/XUiFubenCoupleCombat/ChildView/XUiPanelFeature") function XUiCoupleCombatNewRoomSingle.InitEditBattleUi(newRoomSingle) newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false) newRoomSingle.ImgSkillLine.gameObject:SetActiveEx(false) newRoomSingle.PanelEnvIntro.gameObject:SetActiveEx(true) newRoomSingle.DarkBottom.gameObject:SetActiveEx(true) local stageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(newRoomSingle.CurrentStageId) for _, v in ipairs(stageInterInfo.Intro) do local item = CS.UnityEngine.Object.Instantiate(newRoomSingle.GridIntroDesc, newRoomSingle.PanelIntroContent) -- 复制一个item item:Find("Text"):GetComponent("Text").text = v end newRoomSingle.GridIntroDesc.gameObject:SetActiveEx(false) end function XUiCoupleCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle) newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false) newRoomSingle.IsShowCharacterInfo = 0 end function XUiCoupleCombatNewRoomSingle.GetBattleTeamData(newRoomSingle) local curTeam = XTool.Clone(XDataCenter.TeamManager.EmptyTeam) --XDataCenter.TeamManager.SaveTeamLocal(curTeam, newRoomSingle.CurrentStageId) XDataCenter.TeamManager.SetPlayerTeam(curTeam, false) return curTeam end function XUiCoupleCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos) if newRoomSingle.CurTeam.TeamData[charPos] == 0 then local curTeamMemberCount = 0 for _, charId in ipairs(newRoomSingle.CurTeam.TeamData) do if charId > 0 then curTeamMemberCount = curTeamMemberCount + 1 end end -- 双人玩法 不允许上超过2个人 if curTeamMemberCount >= 2 then XUiManager.TipText("CoupleCombatTeamOverDoubleTip", XUiManager.UiTipType.Wrong) return end end local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData) local robotIdList = XDataCenter.FubenCoupleCombatManager.GetRobotByStage(newRoomSingle.CurrentStageId) XLuaUiManager.Open("UiRoomCharacter", teamData, charPos, function(resTeam) newRoomSingle:UpdateTeam(resTeam) end, XDataCenter.FubenManager.StageType.CoupleCombat, nil, {IsRobotOnly = true, RobotIdList = robotIdList, StageId = newRoomSingle.CurrentStageId}) end function XUiCoupleCombatNewRoomSingle.UpdateFeatureInfo(newRoomSingle, MAX_CHAR_COUNT) local matchDic, featureFullList = XDataCenter.FubenCoupleCombatManager.GetFeatureMatch(newRoomSingle.CurrentStageId, newRoomSingle.CurTeam.TeamData) if not newRoomSingle.PanelFeature then newRoomSingle.PanelFeature = {} newRoomSingle.PanelFeature[0] = XUiPanelFeature.New(newRoomSingle, newRoomSingle.PanelStageFeature) for i = 1, MAX_CHAR_COUNT do newRoomSingle.PanelFeature[i] = XUiPanelFeature.New(newRoomSingle, newRoomSingle["CharacterFeature" .. i]) end end for i ,v in pairs(newRoomSingle.PanelFeature) do v:Refresh(featureFullList[i], matchDic) end end function XUiCoupleCombatNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId) XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false) end function XUiCoupleCombatNewRoomSingle.CheckEnterFight(newRoomSingle, curTeam) local curTeamMemberCount = 0 for _, charId in ipairs(curTeam.TeamData) do if charId > 0 then curTeamMemberCount = curTeamMemberCount + 1 end end -- 双人玩法 只能上2个人 if curTeamMemberCount == 2 then return true else XUiManager.TipText("CoupleCombatTeamLessDoubleTip", XUiManager.UiTipType.Wrong) return false end end function XUiCoupleCombatNewRoomSingle.GetRealCharData(newRoomSingle) local teamData = newRoomSingle.CurTeam.TeamData local teamIdData = {} for pos, charId in pairs(teamData) do if charId and charId > 0 then local data = XFubenCoupleCombatConfig.GetRobotInfo(charId) teamIdData[pos] = data and data.RobotId or 0 else teamIdData[pos] = 0 end end return teamIdData end function XUiCoupleCombatNewRoomSingle.OnResetEvent(newRoomSingle) XLuaUiManager.RunMain() XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd")) end return XUiCoupleCombatNewRoomSingle